Originally Posted by coldfusion1279
I think that the Q&A is the cause for a lot of gripes this year.
I would like to see it eliminated. They are digging themselves a deeper and deeper hole as FIRST grows. Seemed like the GDC couldn't keep up with aggregate thinking of the masses.
The rules should be clear enough to make the Q&A redundant.
While that is true, inevitably, some form of Q&A is needed because people are ALWAYS going to have questions about rules unless the GDC releases a manual with blue boxes for every single rule detailing every possible game/design scenario possible...
My grips this year are redundant to what's been said in the thread:
This one doesn't need to be discussed further.
Lack of a glossary:
This year's manual needed it. In addition to the Q&A responses, it would have been nice to have definitions of things such as "grab/grasp/grapple" and "bridge" so that all the controversies with the rules wouldn't have happened.