Originally Posted by DominickC
If the issue actually does stem from our radios, why was this issue not uncovered in 2009 when FIRST switched over to TCP/IP?
a few reasons:
1. there were packet size rules, which limited bandwidth, hence why until 2011 nobody really used a live camera feed.
2..they were using different radios (linksys gaming adapters) 2009-2010. 2011 was the introduction of multiport bridges, which allowed the bypass of the cRIO for camera feeds. The reason it became an issue this year might be because the bypassed camera trick wasn't stock in the code in 2011 but was in 2012, resulting in more team using the live camera feeds and in turn increasing the load on the communication equipment.