Quote:
Originally Posted by theNerd
How would I go about working with bezier curves as I have never worked with them in my life .

Bezier curves are defined by a formula that can be generalized for any degree, but for the most common, degree 3, the equation for any point along the curve is: B(t) = (1  t)^3 * P0 + 3 * (1  t)^2 * t * P1 + 3 * (1  t) * t^2 * P2 + t^3 * P3 for any t between 0 and 1, inclusive. So you have four control points in a degree 3 curve which you can use to define the shape of the curve, its endpoints, and its tangents at the endpoints (the applet Ether linked to are great for seeing how these affect the curve). I'm not a math genius like Ether so I'm not really sure exactly how to implement them into your question, but in my experience with computer graphics I've found that Bezier splines are easier to control in a way that makes sense than cubic splines.
The Wikipedia article on Bezier curves has a lot of cool information on them:
http://en.wikipedia.org/wiki/Bezier_curves
Also if you needed to get the slope of a Bezier curve at some point for your pathing algorithm, I found this:
http://www.cs.mtu.edu/~shene/COURSES...ezierder.html