|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools |
Rating:
|
Display Modes |
|
|
|
#1
|
|||||
|
|||||
|
2006 game hints?
Usually around this time of year someone hears a rumor then Gary saw something he shouldn't have, but won't say. Then speculation begins as Dave has a field day spreading his little bits of confusing hints. I always have fun trying to tie it all together, but last year some people nailed the pyramid guesses, triple plays and 3 team alliances.
Well Dave has dropped some bombs already and we haven't put them together yet. So lets! Twirling Batons? No Fasteners? PLEASE DON'T! If you look at this poll results you'll see dlavery only voted for the CMU cam, is it coming back? Igus has been added to the list of 2006 kit suppliers. Their products primarily would support the need for extension/retraction. Which could be said for any game in the past, but at least more indicative of status quo. Well that's all I've noticed lately, how about you? I'm sure a lot of you can take this pretty far down the road. I'm going to speculate that we're picking up colored PVC batons (red, blue yellow) using the CMU and placing them somewhere a mechanism would need to extend to. But hopefully that no fastener thing is just to mess with us. |
|
#2
|
||||
|
||||
|
Re: 2006 game hints?
Wow, that whole "no threaded fasteners" thing could be potentialy dangerous. I know that welding isn't a very strong point on my team and pinning everything could become a huge hastle. Hopefuly this is just a scare tactic to make us all think of new inovative ideas before they enforce inovation on us by making such a drastic rule change.
|
|
#3
|
|||||
|
|||||
|
Re: 2006 game hints?
Quote:
![]() |
|
#4
|
|||||
|
|||||
|
Re: 2006 game hints?
A little bird told me that coding this year would be different.
(Actually, the proof of this is available if you know where to look. No, I won't tell you where.) So expect to see an interesting autonomous goals with easier coding methods. --Petey Last edited by Petey : 22-10-2005 at 18:01. |
|
#5
|
|||||
|
|||||
|
Re: 2006 game hints?
Quote:
![]() |
|
#6
|
||||
|
||||
|
Re: 2006 game hints?
Dave, isn't it about time for the annual?
http://skydancersworldwide.com/galle...rs_gallery.asp http://www.advertisingballoons.com/a...ane-marine.htm |
|
#7
|
|||||
|
|||||
|
Re: 2006 game hints?
Quote:
WOW.................i'm amazed |
|
#8
|
|||||
|
|||||
|
Re: 2006 game hints?
Quote:
|
|
#9
|
|||||
|
|||||
|
Re: 2006 game hints?
Quote:
The CoreChart software looks like cool stuff for everyone (like me) who isn't a guru at line-coding programming. Finally, teams may be able to get autonomous working before ship date! |
|
#10
|
|||||
|
|||||
|
Re: 2006 game hints?
Quote:
-Danny |
|
#11
|
|||||
|
|||||
|
Re: 2006 game hints?
Quote:
Back to speculation: IMHO the time machine was just a random remark based on the few posts above it. The comment about batons and 'whatever's lying around the office' are significant. Just how is the question. Also significant is the exchange, clearly planned (look at the posting times!) between a worker and a 'supervisor'. At least he doesn't have to build the 'bus shelter' - probably a good thing, too - but the 'viking death ship' (VDS) is clearly needed for next week (some kind of demo, proof of concept). It is obviously not an actual VDS, but when looked at it sure looks like something you'd name that. What are the salient features of a VDS? Well, it is boat-like in appearance (long and narrow), maybe a sail-like object above, perhaps many openings on the sides (oars originally). Hexagonal field would work well for alliances, and make the video easier than a wide narrow field. An area of the field that is hidden from the view of the humans would be sooo cool, forcing more to push the CMU cam, which was disappointingly underused last year. Located in the center? Maybe a ramp to get up & in for some kind of bonus? Also think about costs and ease of manufacture. Tetras can be cranked out quickly/easily/cheaply, as were balls, whatever they pick as the movable object, they will need a zillion in a hurry, without breaking the bank. PVC pipe sections with balls on the ends (like a barbell)? Goals like a wastebasket? I also like the concept of the bots resetting the field somehow, so start condition and end condition are the same. Dave's just sitting there giggling at how way off, and how close, we all are. January 7 is coming soon, but not soon enough. Don |
|
#12
|
||||
|
||||
|
Re: 2006 game hints?
Quote:
-Kevin |
|
#13
|
||||
|
||||
|
Re: 2006 game hints?
Quote:
As for the corpse, that truly has some interesting possibilities. ![]() |
|
#14
|
|||||
|
|||||
|
Re: 2006 game hints?
seeing how Dave is an old fashioned kind of guy, I believe that this will be the reintroduction of "MAIZE CRAZE" and there will be tethers instead of radios and all the popcorn you can eat.
Or if i am going the wrong direction about this time travel thing, instead of going literally back in time, we will assume that the since Dave is a NASAite (or is it NASAian? I never get that right) the further we go away from earth, in theory time goes backwards (like if a tv emmision were to air here and someone went a few hundred trillion miles away from earth, he could watch it "live" in ten years) so what we must do is build robot that can fly so fast that it can catch a television news report with Dean Kamen still having a beard and Woody Flowers not wearing one of his imfamous student signed shirt. And if we still have time, we can watch the holy birth of JVN. Last edited by Levin571 : 04-12-2005 at 21:24. |
|
#15
|
|||||
|
|||||
|
Re: 2006 game hints?
Quote:
Quote:
Quote:
Man, this is going to piss off so many of the hard core command line people. Egalitarian code! What nonsense! --Petey |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| [Official 2006 Game Design] OK, so YOU design the 2006 game... | dlavery | FRC Game Design | 29 | 08-01-2006 00:21 |
| 2006 Game Thread | miketwalker | FRC Game Design | 61 | 30-03-2005 19:15 |
| 2004 Season for Fantasy Football, FIRST Robotics league | Alex Cormier | Chit-Chat | 155 | 29-12-2004 13:12 |
| Thank you for this game! | DougHogg | Thanks and/or Congrats | 10 | 10-03-2004 22:11 |
| i didnt like this years game....please read | archiver | 2001 | 19 | 24-06-2002 03:23 |