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Unread 04-01-2003, 22:32
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3dmax - setting a display option that I can't find

I recently reinstalled 3dmax. I set the settings to what I like, just theres this one setting that I can't find and is bugging me.

When I draw, say a rectangle, I like to turn on Edged Faces. However, for any face, the line that divides the face into triangles is shown. This line gets annoying after a while, especially when you need to have many small faces close together. I can't find the option that turns this line off... if anyone knows, it would be appreciated.

Screenshot of a rectangle. The line that divides the faces into triangles is what I want to get rid of.
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Unread 05-01-2003, 00:02
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I have had this problem as well. you can sort of fix it by changing your 3d Graphics Processor option to use OpenGL (or vice versa--can't remember). It really doesn't FIX anything, but GL sort of works differently.

HOWEVER if your GPU does not support GL, then you are stuck with Direct3D. In direct3D, a face can only have 3 sides. hence, in a rectangle, the one side of the rectangle has two faces-two triangles.

Faces MUST HAVE three sides. that's the only way our computers can make them exist.

I hope that helps. Sorry if it doesn't. I can be kind of incoherent sometimes.

if you need anything else, feel free to e-mail me at Skanker@skateboard.com.
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Unread 05-01-2003, 00:12
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hmmm, I'm almost positive there's an option to turn it off - I seem to remember being extremely happy the first time I turned that off. I just can't find it.

As for my graphics setting, I managed to hack my geforce256 to a quadro, so I have overclocked openGL - it's fast, and I'm not switching, so there has to be another way
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Unread 05-01-2003, 11:06
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I found one option to cause your problem.

Customize > Preferences > Viewport tab > Click on Configure Driver > uncheck option "Display wireframe objects using triangle strips"
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Unread 05-01-2003, 12:11
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Yep, thats it. Thanks a lot!
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Unread 05-01-2003, 12:42
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You're welcome.
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