[quote]
Originally posted by DanLevin247
Everything started out great...nice and easy to understand, then these radical and pointless rules were introduced, making this game confusing, and potentially causing teams to have to change their strategy or even have to scrap the designs for their robots.[/QUOTE
The rules always alowed the virtual stack manuver, you just had to read, then think about. Unfortunatly, I couldn't convince my rookie team that giving the other team points was a GOOD thing.
Dave and Dean and Woddie are crafty ones, and they WANT you to have to THINK about solving the problem, not just having a straght forward way to dominate. So what if the game is confusing, that just adds to the challenge. Remember the time multiplier from 2001? Or the zones from 2002? This can be just as hard or easy to explain to others depending on how much you THINK about how to explain it.
You are givin a set of rules for a game you decided to play. Work within them, don't complain that they are to hard to understand.
Think: It's what Dean would do.
Wetzel
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Just think it.