Quote:
Originally posted by Lev
There is a much easier way to do that - use a 2-sided material
1) open material editor
2) select a material slot and click on the material type button at the top (usually says Standard, Raytrace, etc)
3) Select Two-Sided from the list
4) assign the materials to each side
hope this helps
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BUT the problem with that lies on that all it does is on the opposite side of the FACE (thus the INSIDE of a box) would have the other texture. The object your applying the texture to must be 2d to get it to work right :-\ i thoguht about that for a few minutes and suddenly realize waht was worng... sorry..
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