Go to Post ...if the penalties were not significant and match-deciding then there would not be much incentive to pay attention to them, would there? - dtengineering [more]
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Unread 19-02-2003, 14:50
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EvilInside EvilInside is offline
Robots, Cars, Physics!
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devising strategy

I understand your point DJ, and my pants ARE on thank you very much but I am not making an entire strategy based on pictures. I have actually been doing strategy since the first days of the build period. I take concepts of robots, the base goal of several different robots out there. These concepts are fairly easy to come up with, we thought ramp control 3 seconds after the game was announced, and we were actually designing one before the broadcast was over. Now, I take these concepts and build the primary goal of the concept, and then use the pictures online to further refine the strategies a bit. From here I build scenarios taking in account many possible aspects, then pick the weakest of the most common aspects within the scenarios. From there I add input on the design of the robot, which is how I know there is another way of defeating your strategy. From those strategies, along with the refinements based on pictures on the internet, I have a pretty good base strategy against a type of robot. It is pretty dumb of anyone to think that they can build an effective strategy for each and every robot in the field, the only time anyone should EVER do this is against an extremely unique robot, which in itself is building a strategy against a type. Seeing your robot is nice, and the more ramp control robots I see, the more refined the base strategy will be. Oh yeah, I still really look forward to seeing you guys at MMR, I need more ideas to steal. Much faster than making my own
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