Quote:
Originally posted by JosephM
You have the motors using a wheel to rotate the ball, interaction 1 that can slip. Then you have a slick ball that rotates on the ground, interaction 2. There are two of the main problem parts.
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There's slippage all over in a drivetrain. The cumulative amount is what's important. The number of places that slip, when examining things as a system, isn't terribly relevant.
I trust that the TechnoKats have worked out the perceived problems. But, we haven't seen it work at all yet. Like I said originally, maybe it's not really that big of an issue at all. Only time will tell.
I'm interested in learning how they solved whatever problems may have popped up, rather than making it sound like they made some horrible decision. It was their decision, not yours, after all.