Go to Post But that is not all-FIRST is about teaching mentors what kids are like all over again. It's about closing the generation gap, creating bonds, life time friends, and skills that will last everyone involved a lifetime. - Team0 [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
  #13   Spotlight this post!  
Unread 20-04-2003, 01:49
DougHogg DougHogg is offline
Robot-A-Holic
FRC #0980 (The ThunderBots)
Team Role: Coach
 
Join Date: Jan 2002
Rookie Year: 2002
Location: S. California
Posts: 324
DougHogg has much to be proud ofDougHogg has much to be proud ofDougHogg has much to be proud ofDougHogg has much to be proud ofDougHogg has much to be proud ofDougHogg has much to be proud ofDougHogg has much to be proud ofDougHogg has much to be proud of
Okay, here is a shot at an idea for changing this year's game to improve it.

I think the game's designers did intend for stacking to be useful.

Problem:
When a robot made a stack, it was too easy for the opponents to knock it down. Why bother if it takes 90 seconds to build a stack and 10 seconds to destroy it.

Solutions:
a) Stacks that wound up outside the scoring zone on your side would still count. A robot could then put a stack in a corner and it would count, and be easier to protect.

b)There could be a couple of alcoves a little wider than a bin with walls on 3 sides, so a robot can stack in them. They would stick out beyond the field boundaries . A robot, but not a human, would be allowed to build a stack in there and it would count.

Advantages:
It would be harder for opponents to knock down stacks in corners and in the alcoves, so stacking would then be more viable, which would then provide for more variety in the ways to win the game. More variety = More interesting because the outcome is not as easy to predict. (How many people would watch a movie if they knew exactly what was going to happen?)
__________________
FIRST Team 980, The ThunderBots
2002: S. California Rookie All Stars
2004: S. California: Regional Champion,
Championship Event: Galileo 2nd seed,
IRI: Competition Winner, Cal Games: Competition Winner
2005: Arizona: 1st seed
Silicon Valley: Regional Champion (Thanks Teams 254 and 22)
S. California: Regional Runners Up (Thanks Teams 22 and 968)

Last edited by DougHogg : 20-04-2003 at 01:56.
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Ok, so YOU design the 2003 game... dlavery General Forum 157 07-01-2003 23:55
Annual Thread: Whats this years game going to be? team222badbrad General Forum 129 28-12-2002 14:38
Long post - this year's game was tough - here's why: archiver 2001 7 24-06-2002 03:31
i didnt like this years game....please read archiver 2001 19 24-06-2002 03:23
Do you think this years game will be... Brian Savitt General Forum 26 09-12-2001 22:43


All times are GMT -5. The time now is 00:35.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi