Go to Post Come on guys, its not like it's rocket surgery or anything. - hallk [more]
Home
Go Back   Chief Delphi > Technical > IT / Communications > 3D Animation and Competition
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #7   Spotlight this post!  
Unread 11-05-2003, 17:18
Brian Yip Brian Yip is offline
Registered User
#0114 (Eagle Strike)
 
Join Date: Apr 2003
Location: Los Altos
Posts: 34
Brian Yip is an unknown quantity at this point
Send a message via ICQ to Brian Yip Send a message via AIM to Brian Yip
For us, we just modeled one section of a chain, applied "optimize" to reduce the polygons, then we used "array" to duplicate the model. Once the length satisfies us, we grouped all the chain sections together. Then we created a closed-end spline as a path and applied normalize spline. Once these are all set up, you can select the group and open the modifier list and select pathdeform (the normal one not the binding one). We changed a little bit parameters to make it look better.

In this year's animation, our robot has 4 chains. front chains each have 55 models, separated by 1.4cm. for the back chains we have 70 models, and again separated by 1.4 cm. I forgot the number of polygons each link has, but I pretty darn sure that all 4 chains created little to no lagging for the computer while loading. The greatest lag problems was created by the 6 wheels and the sprokes. The wheels have high number of polygons because we want them to be smooth. The sprokes have raytracing on them. In fact, we even added raytrace on the extrusions until later we figure that we just need to add a reflection map and turn down the number.
We used two computers to do most of the modelling and rendering works. Both of them are 1.2 GHz with 1 GB of ram. So for us, modelling these chains are easy. I think everyone with 700 mhz and 128mb or above rams can easily model a detailed chain with raytrace and all those fancy stuff, because I made one using my sucky laptop. It's the robot and the playing field that really cause a major problem. If I'm correct, we have 8-digit polygons. hehe, it's crazy.

Brian
__________________
one fourteen Chief animator

http://www.lahsrobotics.org
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Animation Winners at Nats RachelOfMars 3D Animation and Competition 77 25-04-2003 23:57
Thx 967 Hendrix Thanks and/or Congrats 1 19-03-2003 14:33
St Louis Notes Andy Baker Regional Competitions 62 17-03-2003 09:25
Space Shuttle Tragedy--Team tribute (please read) Mimi Brown Chit-Chat 104 06-02-2003 10:21


All times are GMT -5. The time now is 20:25.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi