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#14
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Ah, thank's for clearing that up.
I was having some conflict going on in my team over gear reduction math. They thought you were supposed to add (plus, they were taking college engineering courses ) and I was sure you were supposed to multiply it. I think friction might be compensating for some speed loss. I'm pretty sure we're not 12 fps, we were more around 9-10 in our initial tests. But that's good enough for me ![]() |
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