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  #16   Spotlight this post!  
Unread 25-10-2003, 12:08
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Quote:
Originally posted by ZACH P.
How would we get in each division? By choice? Assignment? If it was by choice, then i guess that the lower wieght categories would be sparsely populated.
They might assign a set weight to your team.

For example:

Team Numbers 1-400 have to be under 70 pounds
Team Numbers 401-800 have to be between 70 and 110 pounds
Them Numbers 801-Highest This Year have to be between 111 and 150

Just one idea.

-Greg The Great
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  #17   Spotlight this post!  
Unread 25-10-2003, 12:12
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Quote:
Originally posted by generalbrando
Heavy weights that act like BB's? Personally I like the challenge the weight limit imposes. And as for making things more like BB - I'm totally opposed. Battlebots suck and there's no real ingenuity in building a robot tank. If we were all attempting to make BB's, do you think we'd have all these insanely awesome drive trains (crab, omni, etc) and cool arms (telescopes, stackers, etc)? What good would it do if you're just trying to bash each other?
I am in total agreement, I think it would be highly unlikely that FIRST would do a weight devision game like what has been suggested, I would have to say that they would not do it, because of what you said about turning FIRST into BB. It's something I certainly don'r want to see.

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Unread 25-10-2003, 12:12
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Quote:
Originally posted by Gadget470
I think the message should be shortened a bit... "Robust or Bust!"
OOOHHHH! That's really good! I like it! Can I use that?

-dave
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  #19   Spotlight this post!  
Unread 25-10-2003, 13:44
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I wasn't saying we should make more things like BB, I was just saying that FIRST might form some form of weight class like it.
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  #20   Spotlight this post!  
Unread 25-10-2003, 15:57
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Quote:
Another thing I think FIRST should implement into the game... maybe... is a way for getting teams out by flipping them, sorta like BB. The only problem with that is that rookie teams would have a hard time keeping from flipping.
You did sort of say that FIRST should be more like battlebots. Certainly if they followed your suggestion to give credit/discredit for flipping/being flipped, it would be much more like battlebots (imagine the change in strategies among teams). I don't want to start a witch hunt or anything - and I don't mean to push technicalities. However, my point was in respect to this idea, not the one reguarding weight classes (which may make things interesting, I admit).
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Unread 25-10-2003, 21:32
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Quote:
Originally posted by dlavery
Of course, it could always be a three-team alliance, with no backup team (subliminal message: "build 'em robust, or else!"). Or a single team with two alternates (subliminal message: "this game is so hard that we expect you to thrash two robots in the finals"). Or a set of three independent teams ("We are sick of alliances after all the whining last year.* It's a free-for-all, and the last three standing win!"). Or the ultimate evil option - a four team alliance, and the alliance has to pick which team has to stay behind for the benefit of the entire alliance (subliminal message: "do you REALLY understand the Nash Equilibrium in the general class of non-cooperative games?").

Just because you know something, don't assume that you actually know something.

-dave


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*colluding to agree to not collude is still collusion

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*brain explodes*

I love you Dave.

*Goes and thinks about various ways to work stratagy with the various ways of playing various games*


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