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Re: Magic
At an extended tournament last year, there were decks capable of the following.
Turn 1: Play Antient Tomb and tap it to play Lightning Greaves.
Turn 2: Play Seat of the Synod, then tap it and the Tomb to play Tinker sacing the Seat and searching for Metal Worker. Equip the Worker with Lighting Greaves so you can activate it's ability revealing 4 artifacts adding 8 mana to your mana pool to play Bosh, Iron Golem. Equip Bosh with Geaves and attack for 6.
Turn 3: Play a moutain, attack with Bosh for six, then sac him to his own ability to deal eight damage to your opponent.
6+6+8=20 damage
With a limited card pool, players could win as early as turn 3.
That's why Black Lotus is so powerful. It gives you three free mana, making early game wins much easier. Before it and the other Power Nine cards were restricted, there were decks that could consistently win on the first turn.
Wow, there's so much jargon up there it's not even funny. Does anyone else understand this post? Or am I the only one who's life outside of FIRST(as small as it is) revolve around magic?
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