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Unread 07-05-2004, 04:17
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Re: [Official 2005 Game Design] OK, so YOU design the 2005 game...

A very important item in Dave’s ground rules is that:

Quote:
“The game should be audience friendly and presumably TV-friendly”
IMHO, it’s the thing that stands in the way of FIRST reaching it’s full potential of having a team in every high school. No way could any of the y2k+ games have been explained in 30 seconds to the general public; and, even to those of us who know what’s what, they just didn’t come across on TV.

The reason why is that, with so many objectives, there’s something going on all over the place – a kind of inexplicable mayhem that mono-vision can’t capture.

So, I suggest a single object for manipulation (E.G. a puck) and a single purpose (E.G. the goal). To control to the degree of difficulty and to add some eye-candy, there could be moguls, tunnels, ramps, and/or etc.
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