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#1
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Re: 2005 tournament ideas
Just a few things
-No balls, no boxes, but a mixture of the two would be something. (example: boulders.) -Instead of a flat playing surface with an obstacle in the middle (such as this year: a flat playing surface surrounding a platform with a hanging bar), why not a bumpy playing field that would require careful manuevering and construction of a robot's drive train. -An autonomous mode that has many options other than one. (you can do this and this will happen or you can do this and this will happen. Not just one thing.) |
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#2
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Re: [Official 2005 Game Design] OK, so YOU design the 2005 game...
Here's a few ideas for someone, somewhere to mull over.
1. Instead of 2x2 competition why not have 3-4 robots working in tandem to complete a number of increasingly complex tasks. If a group, selected randomly, can effectively complete a task another one comes up. Sort of similar to a game where teams have to move or place objects on a pressure sensitive switch instead of knocking it off. In this way another area would become available (via a wall or similar barrier becoming flat or a series of hanging bars placed equal distance apart for teams to grasp alternately) for another challenge. It would be a Mars Rover experience without the 7 minute delay for signals and the resultant feedback. 2. The tasks could become increasingly complex and difficult to attain and the points would then be greater. Cooperation not competition among the alliance but competition among all to get as many points as possible from each trial. 3. I like the idea that even with the auton mode that human players still have a place to participate. I'd still like to see that as a part of any new game. |
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