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Unread 24-05-2004, 16:47
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Re: [Official 2005 Game Design] OK, so YOU design the 2005 game...

Here's a few ideas for someone, somewhere to mull over.

1. Instead of 2x2 competition why not have 3-4 robots working in tandem to complete a number of increasingly complex tasks. If a group, selected randomly, can effectively complete a task another one comes up. Sort of similar to a game where teams have to move or place objects on a pressure sensitive switch instead of knocking it off. In this way another area would become available (via a wall or similar barrier becoming flat or a series of hanging bars placed equal distance apart for teams to grasp alternately) for another challenge. It would be a Mars Rover experience without the 7 minute delay for signals and the resultant feedback.
2. The tasks could become increasingly complex and difficult to attain and the points would then be greater. Cooperation not competition among the alliance but competition among all to get as many points as possible from each trial.
3. I like the idea that even with the auton mode that human players still have a place to participate. I'd still like to see that as a part of any new game.
 


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