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Re: [Official 2006 Game Design] OK, so YOU design the 2006 game...
Here is my entry for the '06 games Double Domination Playing Pieces
The field. ![]() This game uses a 27'x54' field with two sets of ramps. The objects bridging the lover ramps are hinged bridges. In the starting position, the bridges are upright. There are also hexagonal goals meant for both the large and small balls. And the thing on top is where the tetra is scored. In each corner is an elevated goal meant for the smaller balls. There are two tetra loading stations at the two goals farthest from the driving platform, one red, and the other blue. On the short sides of the field there are human loading zones. This is where dodge balls can be loaded on the robot. The human player can carry as many balls as they can, but if they drop one, they cannot load the robot and they have to try again. The Game Setup: The dodge balls are placed in their starting position on a rack similar to first frenzy. 2 vision tetras are randomly placed on the ramp. One for each alliance. Kickballs are placed in the chasm underneath the bridge. Regular tetras are placed on the loading zones. Bridges are placed upright. Autonomous Mode: 15sec. Equal amounts of dodge balls are released on each side of the field similar to first frenzy. The robots can do two things to score points in autonomous mode. They can… a) Pick up the dodgeballs and place them in the corner goals (5pts each), or place them in the hexagonal goal(3pts each). b) Find the vision tetra and cap their home goal. (20pts) Human Player Mode: Rest of match (2min)
Points: Autonomous Mode
Human player Mode
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