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Unread 23-11-2005, 17:50
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Re: 2006 game hints?

Quote:
Originally Posted by texasdiaz
Actually, I've been working on a simulation environment in LabVIEW to allow me to test autonomous code on the RC without requiring silly things like a robot or even real sensors - who needs that which you can simulate?
-Danny
...Which you'll publish of course?? That would a a great use of LabView!


Back to speculation: IMHO the time machine was just a random remark based on the few posts above it.
The comment about batons and 'whatever's lying around the office' are significant. Just how is the question.
Also significant is the exchange, clearly planned (look at the posting times!) between a worker and a 'supervisor'. At least he doesn't have to build the 'bus shelter' - probably a good thing, too - but the 'viking death ship' (VDS) is clearly needed for next week (some kind of demo, proof of concept). It is obviously not an actual VDS, but when looked at it sure looks like something you'd name that.

What are the salient features of a VDS? Well, it is boat-like in appearance (long and narrow), maybe a sail-like object above, perhaps many openings on the sides (oars originally).

Hexagonal field would work well for alliances, and make the video easier than a wide narrow field.
An area of the field that is hidden from the view of the humans would be sooo cool, forcing more to push the CMU cam, which was disappointingly underused last year. Located in the center? Maybe a ramp to get up & in for some kind of bonus?
Also think about costs and ease of manufacture. Tetras can be cranked out quickly/easily/cheaply, as were balls, whatever they pick as the movable object, they will need a zillion in a hurry, without breaking the bank. PVC pipe sections with balls on the ends (like a barbell)?
Goals like a wastebasket?
I also like the concept of the bots resetting the field somehow, so start condition and end condition are the same.

Dave's just sitting there giggling at how way off, and how close, we all are. January 7 is coming soon, but not soon enough.

Don
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Unread 23-11-2005, 21:30
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Re: 2006 game hints?

Quote:
Originally Posted by Don Rotolo
What are the salient features of a [viking death ship].
Well, two that come to mind are that it's on fire and it has a corpse on-board <grin>.

-Kevin
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Unread 24-11-2005, 12:09
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Re: 2006 game hints?

Quote:
Originally Posted by Kevin Watson
Well, two that come to mind are that it's on fire and it has a corpse on-board <grin>.

-Kevin
Now, if we consider the emphasis on safety, I'd have to say fire will not be part of the game, at least not on purpose.
As for the corpse, that truly has some interesting possibilities.
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Unread 04-12-2005, 21:19
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Re: 2006 game hints?

seeing how Dave is an old fashioned kind of guy, I believe that this will be the reintroduction of "MAIZE CRAZE" and there will be tethers instead of radios and all the popcorn you can eat.

Or if i am going the wrong direction about this time travel thing, instead of going literally back in time, we will assume that the since Dave is a NASAite (or is it NASAian? I never get that right) the further we go away from earth, in theory time goes backwards (like if a tv emmision were to air here and someone went a few hundred trillion miles away from earth, he could watch it "live" in ten years) so what we must do is build robot that can fly so fast that it can catch a television news report with Dean Kamen still having a beard and Woody Flowers not wearing one of his imfamous student signed shirt. And if we still have time, we can watch the holy birth of JVN.

Last edited by Levin571 : 04-12-2005 at 21:24.
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