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Unread 24-11-2005, 13:29
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Re: 2006 game hints?

I bet the guys designing next year's game are having a whole lot of fun watching this.

Input:
In June we ran our own mini-competition, Mayhem IN Merrimack

When we were setting up the projector, an image appeared on the wall. It was like the animations that describe the game. It had the robots starting in their spots. And the field looked like a race-car track and the two ends were going up the diamond plate of the driver's station. It was like a racecar track half-pipe.

That's all I got. I don't know if someone did it for fun, or if they were actually working on the new game AND animation back in June.
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Unread 24-11-2005, 15:12
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Re: 2006 game hints?

Quote:
Originally Posted by InfernoX14
I bet the guys designing next year's game are having a whole lot of fun watching this.
Yup.
Quote:
When we were setting up the projector, an image appeared on the wall. It was like the animations that describe the game. It had the robots starting in their spots. And the field looked like a race-car track and the two ends were going up the diamond plate of the driver's station. It was like a racecar track half-pipe.

That's all I got. I don't know if someone did it for fun, or if they were actually working on the new game AND animation back in June.
I think you mean this image:

Which was discussed in this thread.

-dave
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Unread 24-11-2005, 16:05
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Re: 2006 game hints?

Quote:
Originally Posted by dlavery
Yup.
I think you mean this image:

Which was discussed in this thread.

-dave
Is it bad that I never noticed there weren't gates on the game animation field?

And is that the 2004-era Blue-robot-with-an-obscenely-huge-jointed-arm in the background?
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Unread 24-11-2005, 18:44
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Re: 2006 game hints?

Quote:
Originally Posted by Billfred
Is it bad that I never noticed there weren't gates on the game animation field?
The gates were removed for this game so that it would be easier to get the Zamboni in and out when the field was resurfaced after each round.
Quote:
And is that the 2004-era Blue-robot-with-an-obscenely-huge-jointed-arm in the background?
Yup.
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Unread 24-11-2005, 19:41
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Re: 2006 game hints?

Quote:
Originally Posted by dlavery
The gates were removed for this game so that it would be easier to get the Zamboni in and out when the field was resurfaced after each round.
Oh?

http://www2.usfirst.org/2005comp/Sec...rena_rev_B.pdf (Page 4)

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Unread 25-11-2005, 14:06
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Re: 2006 game hints?

We're all reading too deep into Dave's hints. Dave, have you had to redesign the game yet? I mean, we have the following thrown out: batons as game objects, balls somewhere, stuff scattering, tricky area on field. SOMEONE has to have gotten something right, forcing you to have the GDC do a redesign and forcing you to do more hints....just to confuse us all.
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Unread 26-11-2005, 11:10
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Re: 2006 game hints?

hey - i was thinking...fox in the henhouse:

maybe you have to steal something from the other alliance? like a game of CTF? that would be awesome.
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Unread 26-11-2005, 11:28
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Re: 2006 game hints?

^ that'd be a violent game.....I like it!!
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Unread 26-11-2005, 20:22
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Re: 2006 game hints?

Wow, Robotics CTF. That would kill Halo 2 CTF!!!!
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Unread 28-11-2005, 12:19
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Re: 2006 game hints?

Odd Robot Out.

Fifteen seconds, your robot is disabled. End of fifteen seconds, your reenabled and another robot is disabled. That would almost top CTF and King of the Hill ideas.

My random idea for the day.
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Unread 28-11-2005, 12:26
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Re: 2006 game hints?

Random autonomous period! Autonomous starts at some random point in the match and lasts a random amount of time (5-30 seconds).
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Unread 28-11-2005, 12:35
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Re: 2006 game hints?

I don't see how the last 2 posts reflect speculation on a hint. Good ideas, though. But I don't think they would work very vell. Random automous, both in time and duration, would cause heroroids in programmers. When it enters automous, you don't know where you are or how long you have to accomplish anything. Odd robot out would cause confusion on whether you robot was disabled or temporarly deactivated.

Random loss of control would create havoc for programmer and for stratagy. But, for all we know, that is what Dave wants to do.
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Unread 28-11-2005, 16:38
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Re: 2006 game hints?

Quote:
Originally Posted by artdutra04
Because of all this, for the 2006 game - expect to see a harder, longer, and more sophisticated autonomous mode with multiple tasks of varying difficulty levels.
I don't know if anyone else here saw it, but the FIRST Vex Challenge autonomous period has recently been upped to 45 seconds. (Linkage: http://www2.usfirst.org/vex/2005-06/...v_11_23_05.pdf) Can this be a sign of things to come for FRC? Will my prediction from page three of this thread come true? Does anyone else think this may be subtle hint, or is it just a random coincidence?
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Unread 28-11-2005, 17:28
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Re: 2006 game hints?

I have been working on this all summer.....

http://blueballfixed.ytmnd.com/


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Unread 26-11-2005, 23:00
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Re: 2006 game hints?

Quote:
Originally Posted by EricH
We're all reading too deep into Dave's hints. Dave, have you had to redesign the game yet? I mean, we have the following thrown out: batons as game objects, balls somewhere, stuff scattering, tricky area on field. SOMEONE has to have gotten something right, forcing you to have the GDC do a redesign and forcing you to do more hints....just to confuse us all.
It is actually the opposite, Dave makes up the hint then they use our speculation to design the game, the whole time allowing us to believe we are just good at guessing.
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