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#1
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Re: 2006 game hints?
I bet the guys designing next year's game are having a whole lot of fun watching this.
Input: In June we ran our own mini-competition, Mayhem IN Merrimack When we were setting up the projector, an image appeared on the wall. It was like the animations that describe the game. It had the robots starting in their spots. And the field looked like a race-car track and the two ends were going up the diamond plate of the driver's station. It was like a racecar track half-pipe. That's all I got. I don't know if someone did it for fun, or if they were actually working on the new game AND animation back in June. |
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#2
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Re: 2006 game hints?
Quote:
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Which was discussed in this thread. -dave |
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#3
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Re: 2006 game hints?
Quote:
And is that the 2004-era Blue-robot-with-an-obscenely-huge-jointed-arm in the background? |
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#4
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Re: 2006 game hints?
Quote:
Quote:
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#5
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Re: 2006 game hints?
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http://www2.usfirst.org/2005comp/Sec...rena_rev_B.pdf (Page 4) ![]() |
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#6
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Re: 2006 game hints?
We're all reading too deep into Dave's hints. Dave, have you had to redesign the game yet?
I mean, we have the following thrown out: batons as game objects, balls somewhere, stuff scattering, tricky area on field. SOMEONE has to have gotten something right, forcing you to have the GDC do a redesign and forcing you to do more hints....just to confuse us all. ![]() |
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#7
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Re: 2006 game hints?
hey - i was thinking...fox in the henhouse:
maybe you have to steal something from the other alliance? like a game of CTF? that would be awesome. |
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#8
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Re: 2006 game hints?
^ that'd be a violent game.....I like it!!
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#9
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Re: 2006 game hints?
Wow, Robotics CTF. That would kill Halo 2 CTF!!!!
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#10
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Re: 2006 game hints?
Odd Robot Out.
Fifteen seconds, your robot is disabled. End of fifteen seconds, your reenabled and another robot is disabled. That would almost top CTF and King of the Hill ideas. My random idea for the day. |
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#11
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Re: 2006 game hints?
Random autonomous period! Autonomous starts at some random point in the match and lasts a random amount of time (5-30 seconds).
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#12
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Re: 2006 game hints?
I don't see how the last 2 posts reflect speculation on a hint. Good ideas, though. But I don't think they would work very vell. Random automous, both in time and duration, would cause heroroids in programmers. When it enters automous, you don't know where you are or how long you have to accomplish anything. Odd robot out would cause confusion on whether you robot was disabled or temporarly deactivated.
Random loss of control would create havoc for programmer and for stratagy. But, for all we know, that is what Dave wants to do. |
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#13
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Re: 2006 game hints?
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Will my prediction from page three of this thread come true? Does anyone else think this may be subtle hint, or is it just a random coincidence? |
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#14
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Re: 2006 game hints?
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#15
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Re: 2006 game hints?
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