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#24
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Re: Let's try it...
Posted by Raul, Engineer on team #111, Wildstang, from Rolling Meadows & Wheeling HS and Motorola.
Posted on 5/3/99 5:01 PM MST In Reply to: Let's try it... posted by Joe Johnson on 5/2/99 7:46 PM MST: If we did the same game for one year, I have some predictions based on two scenarios: 1) FIRST tells teams that they must maintain the same basic functionality. 2) FIRST tells teams that they can start from scratch if they wish. I will concede for now that many of the learning benefits that Mr.B stated in the past will come true. For #1: This is easy. - Many teams will tweak their robots to fix the problems they had and make their design stronger, more reliable, etc, etc. - We will all get more sleep and spend a lot less money. - Rookies will copy someone’s design and learn less than they may have otherwise. - Those that had a really weak design will be discouraged by the inability to completely redo their design. - Many engineers will lose interest because every engineer wants to try something new and creative not just fix an existing design. Yes, I know this is also what happens most often in real engineering but it is just not as inspirational. - Actually, now that I think about it, this is just what we interpret Rumble at the Rock to be and we will not be changing anything even though we have lots of time to do it. For #2: - Many teams will come up with killer defensive robot designs because no one will want to be pushed around or tipped over. - The matches will become boring because everyone’s strategy will be the same – take over the puck and keep others off. Or maybe not boring if it becomes like Robot Wars. - FIRST will have to allow even more contact and aggression to keep it interesting - Budgets may increase for spare parts needed, especially motor that, as JJ says, are becoming obsolete. - We will implement a design that we had pondered that will ignore scoring and completely engulf the puck and not let anyone else on. Believe me, it would be completely legal but if you thought TKO was tough this will be your worst nightmare. OK, I may be completely wrong on this but every bone in my body tells me it just doesn’t feel right to keep the game the same. Maybe, we can have two divisions, one for a new game and another for those that wish to have another crack at perfecting their design. If I ask my son which one he would prefer, I know what he will say. That’s my 20 cents worth. Raul |
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