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Unread 24-06-2002, 03:45
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some game suggestions to think over- and not sports related

Posted by Wayne Cokeley at 04/20/2001 12:37 AM EST


Coach on team #25, Raider Robotix, from North Brunswick Twp. H.S. and Bristol-Myers Squibb.


In Reply to: PUSH to Simplify the Game for 2002 ***Attention FIRST ***
Posted by Andy Baker on 04/19/2001 11:31 AM EST:



: Now is the time that we all need to give FIRST suggestions about what was good and bad with last year's game. I had a list of about 5-6 main issues that I wanted to discuss with you guys and gals, but I'm tearing it up and making the list only of 1 issue. This issue is so big that it overrides all of the other issue, in my opinion.

: Make the game media-friendly and spectator-friendly. Make the game easy to understand, so it will be played on TV.

: I am willing to deal with any other rule that makes things hard on teams (SPI limitations, not knowing who is in your match until 2 minutes before you start, 4 team alliances, etc.). Those things are trivial compared to the fact that the game simply has to be easy to understand.

: There are two main ways to make the game simple to understand:
: 1. Dumb-down the game and make the scoring simple and easy enough that a 6 year-old can understand it... possibly more like Robotica.
: 2. Make the game similar to a sports game that we all know. I think that basketball would be cool... a difficult challenge, and some complex rules (3 seconds, goal tending, etc.), but PEOPLE KNOW HOW TO PLAY THIS GAME. We wouldn't have to spend 10 minutes explaining how multipliers work. We can even go Bowling... I really don't care what the game is... it's just gotta be easy to understand.

: If the rest of you agree with me, maybe we should call this our "PRIVE DIRECTIVE" for the 2002 season: To make the game understandable for the mass media.

: Like I said, now is the time to voice your opinions... we gotta come together on this. If we continue to nit-pick over the little issues, then this BIG one will once again be passed over. We all should be willing to make some major sacrifices as long as we get this issue through to FIRST.

: A few of you have harped on this issue before, I am not the first.... but I'm asking for us to come together on this issue and really push FIRST to do this for 2002.

: So, whaddy think? Are you with me?

: Andy B.

How about these ideas for variety in the game. Remember- FIRST is supposed competition for pro sports- and probably won't imitate any of them.

Picture this-
1. 2 vs 2 teams- a pile of cinder blocks in the center of the field- obj: build a pedestal on your half of the field and get on top of it. Your neighbors, of course can try to take your blocks and knock yours down. The higher you can get your bot on the hill the better the multiplier. Two bots up means even more score.

2. field obstacles- I doubt if anybody will ever again leave "junk" on the floor for the robots to crawl through. Just too messy to clean up. No Water either because of the mess and electrical problems it would cause.
But how about 4x4 beams- maybe at weird angles or like spokes, or maybe a pit of pipes the robots would have to roll over
Ramps are good obstacles too- maybe one with a right angle at the very top of the hill where the robot could go off if it lost control.
How about a section of sewer pipe for the robot to crawl through where the driver couldn't see the machine to operate it.
How about a wall like this year where the robots are given plywood to make their own way over the obstacle.

Just a few ideas to put into the heads of the readers. Of course the game for this year is probably already set. I just hope they go back to the team vs team concept and stop the nice nice 4 helper game. I think we all learned to play nice this year. Enough lessons. Lets play.

WC


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