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| View Poll Results: Rate this model | |||
| sucks |
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3 | 5.66% |
| okay |
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7 | 13.21% |
| good |
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18 | 33.96% |
| awesome |
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25 | 47.17% |
| Voters: 53. You may not vote on this poll | |||
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#1
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Some artwork (3d car: Pagani Zonda)
I have been working on my 3d skills over the summer and to sum them all up I created a 3d car. I wanted something never done before so I chose my fav. car the Pagani Zonda C12-S 7.3
This car has taken me over 2 weeks to almost complete ... i still don't call it done! neways pls comment: |
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#2
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WOWH!
Ive just been drawing my gears and stuff. THATS realy Good! |
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#3
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OmG! I absolutely love that! It's like amazingly awesome you can do something like that. WoW...I don't even know what to say. I wish I could do that. I mean like I don't have much experience / expertise in computer graphics, but I think your car looks SOO real! (I love it!)
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#4
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Overall the car looks extremely good, you are an extremely good animator to draw such a thing. The lines onthe car are excellent, I know its not done but I have one tiny problem with it. The windshield, it appears to have some sort of a bump right in the middle of it. The bump throws off the smoothness from the front of the car. You asked for comment and I gave you what I though. Excellent Job
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#5
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Thank You, I prefer constructive comments, although the fanboy comments do help my ego (after it's destroyed on cgtalk!!
)Yeah I know about the bump it annoys me alot but I still haven't fixed probably because I did ten edit meshs after the spline cage and all that work will be lost if I edit it ... I could use edit mesh but then the reflections are messed up by even a tiny mistake. I will most likely scrap this model and use the spline cage to create a new and improved roadster version or maybe give this one out for free (only to look at) u never know! This thing takes 6-7 minutes to render ! w/ no other objects, The roadster will be more efficient and more neat , i think this one is really sloppy |
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#6
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Quote:
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#7
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WoW! That's amazing. Great job!! What program did you use to create that??
Keep up the amazingly great work ![]() |
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#8
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i use 3ds max
i like pixie stix too, but too many.... here is a starting composite, it is with out global illumination (through High density radiance image most likely I will do it ) because it takes sooooo long... 300k polys u know. I know the environment map doesn't match so It kinda doesn't fit but anyways see my work so far: |
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#9
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My goal is to fool the people on the Pagani Forum in to thinking this is real! (not the image above but eventually) or maybe try to sell it on ebay .... just kidding (about the ebay part)
lets see if it works Hope fully with refinments to the side mirrors to authenticate it to the real versions I can fool some people it's photo real? |
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#10
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All I can say is WOW. That's a pretty darned good job on that car. You did a marvelous job.
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#11
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alright thanx.... btw i changed my screenname cuz that one wuz 2 hard 2 type.....
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#12
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WOW thats AWSOME I'v seen some awfull real animations but this one definatly beats it!!! Way to go!!! I realy like the reflection onf the "floor" its so real too when i try and do that it always ends up looking wrong!!! NICE JOB
Wana come do our teams animation??? --Andie _____________ 111001101 Whats that spell? 461 |
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#13
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Looks pretty good. You already pointed out some of the weaknesses, so there's no need to reiterate. Every thing you stated was right on the money. The strenths are that you were successful at creating a super detailed model. I know this took some time, keep going!!!
Often wiuth detailed models and even thins that appear simple, you will get partway or even all the way through a modeling process and findout that you went about the thing all wrong. Or you perfect the skills along the way so the first parts of the model are sloppy and the last stuff you did are clean and crisp. The solution, throw is out and start over. You will find that it will go 10 times faster. Things that have taken me a week the first time around, could be redone in a day or two just because you've already perfected the techniques. You will find that modeling with spines and patching the surfaces will give you more control over the smoothness without all the modifiers that end up taking forever to render. Look in the books for the process of creating spline contours and then patch over it. If you need more help pointing in the right direction let me know I will look it up. BTW: This is not an animation it is a still- so it is premature to state that the artist formerly know as $_@_1_i_|< is a great ANIMATOR, and it is premature to ask him to do your animation. He is obviously a talented modeler and texturer. I'm sure he's a good animator as well, But there's not enough evidence here to convict him of that. So don't get syced-out by his talent and keep developing all of yours. I look forward to a great your of new improved talent from you all. |
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#14
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why is it poly?
it should be nurbs (more efficient for this type of modelling) nice model btw - it would be nice to see an interior though. |
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#15
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Also if you want people to think it is real thee is way to much of a glossy shine on it, but nice work.
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