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  #31   Spotlight this post!  
Unread 09-12-2002, 00:37
sanddrag sanddrag is offline
On to my 16th year in FRC
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What was 1999's game?

Also, is there somewhere I can find out what all the past games were?
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  #32   Spotlight this post!  
Unread 09-12-2002, 09:05
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1999 was the "year of the floppy" which was a funky gamepiece item that I can't really explain. It was also the first year of Alliances. I'm thinking Dean's hint refers to the alliance aspect (some sort of change to the 2v2 model), but it could be about the gamepieces, too.
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Unread 09-12-2002, 16:13
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http://www.nhgs.tec.va.us/first/99fi...99/TheGame.pdf

It's in there in the first couple pages.
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Unread 09-12-2002, 19:56
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Anyone notice in the user manual that the new operator interface can display 'Team Number (4 digits were sent out to teams that have 4 digits says the manual), Channel, Voltage, & TADA User variable that you can set in your robot code. COuld be really useful if you have a special value you need to know such as a potentiometer!!!!
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Unread 09-12-2002, 22:28
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Re: No drivers

Quote:
Originally posted by Not2B
I agree with everyone who thinks the robot will run in autonomus mode for a while. The EDU robot default code makes reference to autonomus mode. It seems to be turned on and off from the FIRST computer at an event. It looks like sensors have become more popular lately.

I just don't know how it could be done...
Could it be.....
- first X seconds are auto
- last X seconds are auto
- You switch it into auto mode and score more points for every second you are in auto mode
- Do field elements emit signals?
- Will robots be required to carry signal emitters (like an inferred beacon)

What kind of sensors will we get? Gyro, IR, touch, stuff to build our own? (line followers, proximity, distance, etc...)

Lots of fun...
Running it in autonomous mode would make scouting and strategizing very intense because you would actually know how the robots would perform if you knew how they had performed in previous matches...the skilled scouter who knew the sensors and programming of the robots in the match might be able to predict the outcome if its totally autonomous or how the robots are going to end up when the leave autonomous mode. If this is the case, this is going to be extremely interesting.
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  #36   Spotlight this post!  
Unread 09-12-2002, 22:47
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more thinking.....

I did some more thinking..... and that's all it is... just me thinking...

BUT

Why wouldn't they let us have the default code until Jan 5th? Does that mean something FUNKY is going on in the default code? Something that HAS to be in the code, say, a FIRST event computer controlled item...... (like the light, or program start/stop)

Just doing my job to spread an autonomus panic among the programmers on my team and yours.
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Unread 09-12-2002, 23:08
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Anybody care to press their luck?

http://www.chiefdelphi.com/forums/ve...tail&eventid=4

We're testing out the Ventures System again. This test event may be of interest to those of you who participated in this thread.

I promise not to accidentally delete the data this time
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  #38   Spotlight this post!  
Unread 10-12-2002, 12:14
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Quote:
Originally posted by Matt Reiland
Anyone notice in the user manual that the new operator interface can display 'Team Number (4 digits were sent out to teams that have 4 digits says the manual), Channel, Voltage, & TADA User variable that you can set in your robot code. COuld be really useful if you have a special value you need to know such as a potentiometer!!!!

We got a 4 Digit Display, and we are only 3 numbers, so I dont know if thats fully accurate, or if they just messed up
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  #39   Spotlight this post!  
Unread 10-12-2002, 20:18
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ours too...

I just saw my team's OI for the first time today. THough we are only a 3 digit team (254), it has 4 digits.
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Unread 10-12-2002, 20:22
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Re: ours too...

Quote:
Originally posted by Matt D
I just saw my team's OI for the first time today. THough we are only a 3 digit team (254), it has 4 digits.
That's for the 4 diget teams such as 1089 .
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Unread 10-12-2002, 21:22
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I have been thinking about what this years game will be, and I haven't decided exactly what it will be so I won't guess. I guessed last year and i was quite wrong. But there have been some main characteristics that have held true over tha past few years.

1. Robots start at point X, from there they move to point Y which is where the task is accomplished be it the moveable goals(2002), the bridge(2001) or the stationary goals(2000). Point Y is typically in the middle section of the field. From there, they must end the match at a certain point, Whether it be point Z or original point X, they must finish the match there.

2. There have been, for the most part, two types of robots per year.

*Power Robots, ie, hanging robots(2000), Balancing Robots(2001), and Goal Robots(2002)

*Finesse Robots, ie Ball Robots(2000), Big Ball Robots(2001), Ball Bots(2002)

As you can see FIRST does not want the same thing every year, but they do like some form of consistency in the games from year to year.
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Unread 10-12-2002, 22:10
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this is purely speculation but.....

do you think that having the championship in a football stadium might have something to do with it? How bout a football like obsticle course that you would have to have your robot do automatically? probably not probable, but most certainly possible.

oh, and i want to see bowling pins in a competition...

have your programmers started to panic yet?
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Unread 10-12-2002, 22:22
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Quote:
Originally posted by Trashed20


oh, and i want to see bowling pins in a competition...

You're not alone. My dad says the same thing every year:
http://www.chiefdelphi.com/forums/sh...rtus#post75580
http://www.chiefdelphi.com/forums/sh...rtus#post85607
http://www.chiefdelphi.com/forums/sh...rtus#post67800

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Unread 10-12-2002, 22:26
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Is the whole Martus clan in FIRST Brandon?

Not to throw this off track.
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Unread 10-12-2002, 22:29
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Quote:
Originally posted by JosephM
Is the whole Martus clan in FIRST Brandon?
Yes?
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