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Unread 04-03-2003, 05:36
meaubry meaubry is offline
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signs, signs, everywhere theres signs

Just a very old song that kinda reminds me of this years over abundance of rules, penalties, and dq's. I agree with Mark that GM31 is now more confusing than it was before - it's simpler to understand "no interaction with the midfield barriers is allowed" than it is to try and include accidental, incidental or leave it to a referee to determine intent.
As for the rules on scoring - this reminds me of last years CDI where I (as the game developer) failed to realize just how complicated things can get when trying to determine, if and when a robot or game piece is touching or when is a pile considered touching, etc. There are crazy combinations that no one could have anticipated and situations that are beyond pictures. I would suggest to FIRST - the following (which I think they are trying to explain in this last round of updates); ANY BIN directly touching a robot in the scoring zone of that team, does not count. Any bin directly touching a bin that is touching a robot in their scoring zone does count - because THAT bin isn't directly touching the robot (there is something between it and the robot) Don't try and determine a combination or chain of bins touching a robot as it is very, very easy to 1) confuse the audience and more importantly 2) miss a single touching condition, especially when there is a jumbled pile (that could change the score alot) My advise - keep it as simple as possible - ANY BIN DIRECTLY TOUCHING A ROBOT IN THEIR SCORING ZONE - DOESN"T COUNT AS A BIN IN THEIR SCORE.
All these rules about human players and robots touching things, and what is legal and what isn't - is making my head hurt. I feel I'm spending more time obsessing about rules than I am trying to figure out how to play and enjoy, this years game. Just my 2cents worth -
"and the sign said, long haired freaky people need not apply - so I tucked my hair up under my hat and went in to ask them, why?"

Last edited by meaubry : 04-03-2003 at 05:50.
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