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Unread 21-01-2002, 15:18
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Visual Game Simulator

Visual Game Simulator

available here

http://sharingfirst.mit.edu/users/te...tor%20v3.1.exe

please check it out and tell me what u think ... any feedback and appreciated

this program gives u the ability to move the robots goals and balls around the field, while receiving the points accordingly.

-ps. thank you in advance for the constructive critisism

- George hairloss101@yahoo.com
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Unread 21-01-2002, 15:56
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Nice and simple. But how can you put a robot into several different, not adjacent zones simultaneously? I thought that there were discussions to build extenders to put a robot in several zones simultaneously...
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Unread 21-01-2002, 16:00
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picky picky

thank you ...

but robot capabilities aren't counted for in this program.

i'll take your advice into consideration, and include an extension feature ....

- George
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Unread 21-01-2002, 16:58
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I agree that bots need to be able to be in two home zones. The other thing is maybe you would want to have a display that showed the winners QP not just regular scores. The other suggestion I have is for the goals. If you were to program in a way to use the mouse to choose how many balls are in the goal.

There is another one released on the FIRST website that has it's flaws as well, but is something to compair too. Our team is working on one as well and will release that soon.
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Unread 21-01-2002, 21:00
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Very cool and fun/addicting program I've played out thousands of scenarios on it.
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Unread 21-01-2002, 21:53
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I tried to do something similar (but a whole lot less visual). A really neat feature that will help you and your potential alliance partners develop strategy is if the program gave QPs for a given scenario.

For example, if you score 45 points and the oponent scores 30, you beat them by 5 and win, but you get 90 QPs and the get 30.

Next: you score 40 and they score 35, you still beat them by 5 but you now get 105 QPs and they get 35.

it is most important to beat the opposing alliance. But, is is also important to make sure they get a lot of points so you get 3x in QPs.

In eliminations ALL BETS ARE OFF! But you gotta get there first.

-pete
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Unread 21-01-2002, 23:03
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thnks

thank you everyone ... i'm adding the extendable robot feature

as for the ability to select goals

I'll have to sacrifice the flexibity of a real goal to do this ....

wat i am working on, is a SAVE/LOAD feature ... i'll be able to save and replay games [at 5 sec intervals]



the other ones that are released, require typing working, such as manually entering the numbers ....

however ... if you people are too lazy to multiply the losers score by 3, i'll add this as well

the final score will appear at the end of a timed game [TBA]
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Unread 22-01-2002, 13:09
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It's not about lazy

Your comment about being "too lazy" to multiply the loser's score by three misses the point!

The point is that you can have a real-time read out to tweak different scenarios. It also exemplifies how each change in scoring "really" effects the match outcome.

Thanks for taking the time to work on this at all and post it; but it was just a suggestion, not a programming challenge.

-pete
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Unread 22-01-2002, 19:43
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Re: It's not about lazy

Quote:
Originally posted by Engineer Pete
Your comment about being "too lazy" to multiply the loser's score by three misses the point!


I'm just lazy
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