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Unread 29-04-2004, 12:36
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Ken Patton Ken Patton is offline
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Re: On Game Design

Matt-

I agree with some of your observations, but I don't think the solution is to give the game an easy element. I think thats what they tried in 2003, and the free market gave us a whole bunch of talented "boxes-on-wheels" and few stackers. In my opinion, when you have experienced teams building not much more than a drivetrain, its gonna be a boring slugfest.

Everyone loves the 2000 game. It was (and still is) my favorite. It did not have an easy element (yes I know I am ignoring simply sitting on the ramp, but there were few boxes on wheels tha did just that). 2004-style herding is easier than 2000-style hanging or 2000-style ball-bin-scoring.

I though this years game came close to 2000 in terms of the entertainment factor. Sure, there were a lot of teams who bit off more than they could chew (we did, the 2X ball grabber is on the "wall of shame" in our shop), but I would say that that penalized the experienced teams (who wanted to do it all) more than the less-experienced teams (who wanted to be great at one or two things).

Drive systems are going to evolve regardless of the game, in my opinion. If a team focuses too much on a specific drive system, it might hurt them when they see in January that the new game makes parts of their idea obselete (for example how important was it this year to have a multi-speed drive as compared to a platform climber?)

Ken
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