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#13
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Offensive games format.
Posted by Sean Kim, Student on team #115 from Monta Vista High School and NASA Ames.
Posted on 5/5/99 6:53 PM MST In Reply to: Re: Or we could try the easy way... posted by P.J. Baker on 5/5/99 10:42 AM MST: = ) I see that you like the way the competition was offense-based! Hmm.. I don't think, however, that the format of Double Trouble itself is very defense-oriented. For example, there was the puck. Robots pushed the puck around to double their score or to reduce other team's score by half. This is certainly defense-based. Raising the floppy and trying to press other robot's basket. That's certainly defense-based. Right? I actually think that offense-based game would be fun! FIRST, in my opinion, has never held the game that was offense-based. If the game should be offensive, there should be many many many ways of scoring. We had basically 3 ways of scoring this year. Floppy, Getting on the puck, and pushing the puck. Most of the alliances were able to to all three tasks very well. That means one alliance had to play defense to keep one of these 3 taks on their score. What if we don't have to worry about that kind of stuff? What if there are 150 ways to score point? There can't be an alliance that can do all that 150 tasks in 2 minutes. This would be more fun to watch. 50 ways to score 1 or 2 or 3 points 10 ways to triple your points and 30 ways to double your point. 30 ways to half your opponent's points. and so on. I guess this will be more attractive to the mass because it has more points, right? So what do you think? kison |
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