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| View Poll Results: Change game for the Blitz? | |||
| No, keep it the same way |
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3 | 6.67% |
| Only change elims to best 2 out of 3 |
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24 | 53.33% |
| Change game drastically, Please! |
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18 | 40.00% |
| Voters: 45. You may not vote on this poll | |||
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#1
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Beantown Blitz game change?
Hello ALL!
Well... Beantown Blitz is still in the air, but it's looking more and more optimistic by the day! Final confirmation should be out soon. Can't rush perfection! It has occured to me that it might be fun to change the game a little, and I'd like to know if any of you have suggestions? Keep in mind that we must use the same field layout and robot designs. Anything that would change the overall strategie to make things more interesting is the kind of thing I'm looking for. I figure by August many of us might be a littel tired of the old routine, so it'll be nice to spice things up a bit! Don't bother mentioning having elimination rounds be best two out of three... we will probably end up doing that anyway. I hope to be recieving full confirmation about the Blitz soon from NEU. About 150 teams have made the priority registration list but it will not be published until event confirmation has been recieved. Teams given priority registration will have a one or two week head start on registering for the Blitz, the event can hold 36 teams, so if there is a mad rush to register... it will be a VERY competitive event. Remember, Blitz will be held Aug 16, 2003 in Boston (pending event confirmation.) Email me at erapacki@coe.neu.edu if you have any questions, would like to help or volunteer, or want to know if your team has made the priority registration list. Remember... game ideas! What would YOU like to see?! ByE erin |
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#2
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- Getting on top needs to be worth less.
- Stacking needs to worth more... may consider making stacks be worth points or perhaps knocking down a stack will result in a penalty or such, etc. Just balance the game more. |
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#3
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A rematch of the stacking challenge at PARC maybe..
E.Rap, if u need help with the web site you know how to reach me. |
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#4
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I agree stacking need's to be worth more. King of the hill, maybe 10 points. I think that they should of changed the game in the beginning of the season. A little more thought next time maybe.
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#5
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Quote:
...plenty of thought goes into the game.Erin; If you have your heart set on changing the game, there are only two things I'd touch - 1. - Change Elimination Rounds to be a 2 of 3 format. This won't have an adverse effect on robot function. 2. - Reduce the value of the ramp points. Because, through the season, so many robots have been modified to do things other than stack, I would try hard to avoid swinging the pendulum too far to the stacking end of things. You'll notice the two other replies are from stacking teams. I think that, by making the ramp points 15 rather than 25, there's still incentive to battle for the top, but stacking has more potential to play a role. In the end, though, I think that if you do change that point value, the net result will simply be lower scoring rounds. I don't anticipate that stacking will become any more important that it's been for the past two months. ...and, likewise, if you need any help with things, I'd be more than happy to do what I can. |
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#6
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If Erin announced a change swinging more towards stacking ahead of time, any teams that removed their stacking mechanisms would have plenty of time to reattach/improve it for the competition. I think doing something to increase the value of stacking(maybe by giving additional points for stacks or something like that) would make the matches a lot more interesting. Even if she just lowers the value for parking at the top, I think stacking will play an increased role. The teams that can stack well(MOE and Code Red come to mind, but I’ve seen some others with lots of potential) would definitely stack more and thus become more valuable.
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#7
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yeah, make the ramp worth less, stacking worth more, that way 121 will have to use their stacker, instead of thier evil wedge.
we need to use our stacker more anyway |
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#8
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Another potential is making stacks add to points of robots on the ramp, e.g. 25+(stackheight-1)*5 or something.
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#9
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Quote:
I don't see the point in that. The game needs balance. Stacking robots don't deserve to put at an advantage as ramp-dominating robots and stack-destroyers were during official competition. |
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#10
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Quote:
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#11
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Thank you all for your input... this is what I have contrived so far, with help from a few others
![]() Total field layout will remain the same, it has been thought of to remove the 14" bars... but that supports the ramp structure so none of that Robots on ramp will = 15 pts There will be 3 colored bins on the field... at the start of the match they will be located at the 3'd stack height level in the two end stacks and one in the middle stack of the wall on the ramp (I'm aware that i've said 'stack' too much, but bear with me... it's late) A colored bin is worth 10 additional pts if located anywhere on a alliences colored carpet (if on the floor or in a stack) So 2 colored bins is worth more than a robot on the ramp! There will be a lot more fighting... and those stack stealing/carring robots can benifit by being able to steal colored bins more easily, but the other robots still have a chance of getting to them too. Tell me what you think... constructive critisism and/or support for this idea welcome ByE erin |
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#12
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sure, don't screw it up too much, but think about this - just include the number of bins in a stack with the number that are multiplied. If you allow the ramp to remain at its same value (25), but count the bins in a stack along with the bins on the ground, then you could go a long way towards evening it up. the nature of the game itself wouldn't change much (it would still be a bit biased towards smasher bots, seeing how it is would still be easy to knock the stacks down), but it could give some of the teams that focused primarily on stacking a running chance.
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#13
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ok, sorry, simultaneous post.
sounds cool, but slightly complicated. This version of the game would be extremely biased towards those with excellent autonomous modes. i mean, it is kinda difficult to move individual boxes back to the other side of the field as it is, and if someone is trying to block you it would be almost impossible. basically, if you hit the wall first, you have it made... |
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#14
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what I have noticed with AI modes is that they either hit one side of the wall or the other
so it'll benefit teams will excellent AI modes who can knock over the entire wall... fair enough but still.... makes it more interesting, its not impossible to steal a box and it won't really make it too complicated, just add on 10 pts like we did for the 25 pt robots on the ramp |
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#15
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Quote:
still, the idea is a lot better than the game as it is. We're hoping to attend the blitz (if we get invited, that is), and I know that it would make the game a whole lot more interesting. a guess basically the only gripe i would have with it is that people who aren't necessarily first addicts, yet know the basic rules of the game, would be extremely confused upon watching this new system. |
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