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#1
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Thoughts on this year's game...
Just wanted to hear your opinions on the issue over the game this year. It is very uneven between goal bots and ball bots since ball bots are most important in the seeding rounds, they don't play a role at all in the elimination/final rounds. While goal bots need ball bots for the score to get to the final rounds. All the teams have to do is to control the goals in the finals and win... my opinion is that FIRST should have thought of this problem.
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#2
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eh... don't say that ball bots are no good in elims!
I find that the goal bot/ball bot relationship is vital in seeding and elim rounds. We are a very proud ball bot and we use goal bots a lot in seeding rounds and in elim rounds. Actually we played most of our elim rounds in CT with another ball bot and won. So you certainly can't say ball bots are not used in elims. I think that the best alliance is the alliance that is comprised of both ball bots and goal bots. Either ratio will work fine. Also if the ball bot is also very good at grabbing a goal then that help a lot because then only one goal is needed. We had a match or two in NY where we were alone on the field and all we had to do was grab a goal and fill it with balls- 21 balls and a goal is 31 points easy- thats more than 3 goals eh? I love our ball bot and I love a lot of the other ball bots out there and I really think that it is going to be the ball bot-goal bot alliance that will take it away in FL.
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#3
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Re: eh... don't say that ball bots are no good in elims!
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#4
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Re: Thoughts on this year's game...
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I think ballhandler's make the whole game totally interesting and goal-handler are often boring... Well, our team built a goal-handler and we got some extra features as pads that come down and lift thewheels off the ground so that we can't be moved, and we got an extension device to send home... Ballhandlers are awesome, but most of them will have a hard time to go against the strenght of some of the goal-handling robots. Ballhandlers are often times tippy and don't have te strongest drivetrain but I think that it is even a bigger challenge to build a sucessfull ballhander than it is to build a good goa-handler... My congrats and respect to everybody who tried themselves with building a ball-handler... |
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#5
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At first this game seemed simple, then we all found out how great it really was and how difficult it is to plan for, good job by first although I would have liked something else (like stairs)
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#6
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Hehe, I still find it funny that people think ball bots can't do squat in finals... sigh
A little observation: All the three goal grabs seem to grab pretty slow (at least to the effect that a fast robot can beat them to them) so... ![]() |
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#7
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well... our robot is a ball-handling robot and we're pretty good at it... we could pick up around 35 balls in under 50 sec and it's great to score a lot of points in the QP rounds but when the finals come around, all the goal handling bots like us have a much less chance of getting pick unless the ball handling bots have enough points to qualify to do the picking. so that's why i think the game's a little uneven.
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#8
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I think that the 'unevenness' is intended. We can all agree that the game changes dramatically once the elim rounds begin - and I think FIRST planned on this. Last year's game had more to do, and a dynamic time frame to do it in. This year, reverting back to the 2v2 style, a ball handler may master the qualifying matches (which is great), but may choose to draft a robot that didn't do so well in the Q Matches because it would compliment it with torque/something else. At first, this game seemed a bit dull, but it has been growing on me
![]() ps - MOEhawk (high speed mode) 1.8s to goals at VCU -- had to change to low speed due to difficulty in control... |
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#9
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I think it's time for a new driving surface. For the past 3 years (or more?) it's been carpet and drivetrains have been very similar. There's not a whole lot left to think of for getting traction on that carpet...teams have used everything from conveyor belt to tank treads to wheels that rip up the floor.
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#10
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The only issue i had with the game this year happened during finals. The judges made an "example" of us with JJ.. our tether bot.. we used it and it went under the corner of a goal by something like, a mm. It was insane and it didn't obstruct anyone else at all, but we still got DQ'd. It was our 2nd match, we were in the Curie Division, anyone see it? ugh..
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#11
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After last year's game, I was glad to see a return to the 2v2 format from 2000, including the rules for determining the qualifiying points from a match (winners get 3x losers' score).
I was a bit worried when I saw the first qualifying match at Rutgers (two 2-goal robots rushed to the center, grabbed goals, and then slowly spun in circles fighting over the center goal), but this kind of match turned out to be the exception. Most of the matches were very exciting to watch, especially the close high-scoring matches (like our 52-50 victory in the qualifying rounds at UTC). I felt that this year's game left more room for strategy than last year (since last year's lack of opponents led to fewer variables). There was also more pre-determined strategy than in the 2000 season, since we knew our alliance partner and opponents before each match. This allowed us to come up with brilliant (if sometimes unsuccessful) strategies such as the 'play dead' strategy we used once against two ball-handlers (it would have worked perfectly if our robots had worked perfectly, but they didn't). I am looking forward to seeing what F.I.R.S.T. will come up with for us next year. |
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#12
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#13
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My biggest problem with this year is that you could lose a very close match with a high score and the winning team got a huge QP score. If two teams both do very well the QP difference should not be so huge. I think they need to rethink how they reward winning teams. It should be more proportional to the margin of victory.
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#14
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#15
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