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#31
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Re: 2006 game hints?
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Another reason why a GUI-based application for programming the FRC robots is greatly needed is that everyone learns and comprehends things differently. Some people can be geniuses, but if you lectured them all day, they wouldn't remember a thing. Other people need to be able to "see" things to comprehend them. I have to be able to "see" things to comprehend them, which is why I am great at the mechanical end of things, because I can "see" all the parts in my head and "see" how they move and interact. EasyC for Vex comes very easy to me, because I can look at the icons and "see" exactly what it does. Right now, lets consider everyone's robot. How many this year had noteworthy autonomous programs? Not a whole lot, which is why GUI-based software for programming robots is such a great idea. This helps to balance the playing field. Now, even though it may not be as powerful, the average sophistication of the programming will dramatically increase, because now a wider variety of people can use this software. Because of all this, for the 2006 game - expect to see a harder, longer, and more sophisticated autonomous mode with multiple tasks of varying difficulty levels. Last edited by artdutra04 : 24-10-2005 at 15:29. |
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#32
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Re: 2006 game hints?
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You already have it. -dave |
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#33
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Re: 2006 game hints?
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Okay guys, start paging through his post history... |
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#34
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Re: 2006 game hints?
"the fox is in the hen house" was posted a while ago as a Dave hint, as well as "think of hovercraft's and the English Channel"
hmmmmm ![]() |
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#35
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Re: 2006 game hints?
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I'm worried about the water game after this little exchange, specifically because of Dave's selective editing: Quote:
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So it looks like we've either got A) A drastically lowered budget with a restricted supply list that requires more creative ingenuity a-la Apollo 13 or B)A raised budget that at least allows space age materials so we can do some sort of aquatic game. And either A) or B) will invovle picking up sticks, which is very difficult to do, when you think about it. Fine motor skills on the robot. Personally, I'm predicting A. I don't think the organization has got the cojones for aquatic robotic warfare yet. --Petey Last edited by Petey : 24-10-2005 at 18:52. |
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#36
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Re: 2006 game hints?
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~Imad |
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#37
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Re: 2006 game hints?
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You can do everything graphically, everything in pure html, or you can be really smart and do a combo. By throwing something together stuff then going into the code and working out the fine details, you can get much more done much more quickly. And it lets you learn faster by allowing you to obtain the code you want graphically, then seeing the actual code that doesn't have ten thousand syntax errors! As far as increased budget with better materials, I'm worried for two reasons. First of all, just because you're allowed to spend 10,000 smackers doesn't mean everyone can afford to. Secondly, my team, myself included, have a nasty habit of dropping/breaking the most expensive, least easily obtainable pieces of hardware. Yytrium oxide dome dustpan is what we really need. ![]() |
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#38
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Re: 2006 game hints?
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Originally Posted by dlavery Oh? Why? -dave Quote: Originally Posted by Adam Richards Dave, don't be mean to people who haven't already read the technical specs for this year's water game. It's not our fault we aren't on the game design committee. Quote: Originally Posted by dlavery Admittedly, a bit tongue-in-cheek. But not entirely. There are multiple layers of real questions embedded in that simple little two-word interrogatory. Not all questions, and not all data, are obvious. -dave p.s. if you reacted quickly like some and think that the original question means "hey, don't use Mechanum wheels this year" then you haven't looked deep enough. ------------------------------------------------- Study the two words nice and close..."Oh, Why" Say them together quickly. ohwhy (think phonotically). OI! |
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#39
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Re: 2006 game hints?
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New season. First post. As to "no fasteners," I have a gallon of epoxy, and I'm not afraid to spread it. I think severely restricting construction budgets would be great for the sport. There is really no way for the $6,500 "have nots" to compete with the $50,000 "haves." Last edited by Rick TYler : 24-10-2005 at 23:49. |
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#40
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Re: 2006 game hints?
Robot with fine motor skills?
Nope! There is a joke laying around here somewheres which Billfred had something to do with, that says "How many FIRSTERS does it take to screw in a lightbulb?" The answer is "It doesn't matter, it'll still take six weeks." Therefore Dave is confirming that we will again have six weeks. |
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#41
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Re: 2006 game hints?
Dave, If you're going to outlaw all basic fasteners, then at least do it right and get rid of the velcro too.
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#42
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Re: 2006 game hints?
OH! you reminded me of a very old hint.
http://www.chiefdelphi.com/forums/showpost.php?p=319597 As seen in Squirrelrock's sig. Quote:
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#43
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Re: 2006 game hints?
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...although I'll probably feel really stupid about it when the game comes out ![]() |
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#44
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Re: 2006 game hints?
I won't repost this, but I keep on thinking that baton thing Dave posted in the other thread is part of this year's game.
--Petey |
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#45
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Re: 2006 game hints?
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*its very random and cryptic. *if you will remember, dave has a history of giving away the game hints early on CD *the pic looks to be in dave's ani-style wow... baton shaped objects... that would be a nightmare. Now assuming that this is the hint, i do not think it would be quite that obvious. Grrr. Once again we have a hint involving an object and a person. Then again, the stairway to heaven hint was pretty easy so this might be too. ----- edit ------ scratch the pic being something dave made. The pic is hosted on http://www.americanbaton.com/ ---- edit ------- google doesn't seem to know alot about Tammy Trimble http://www.ctr.vt.edu/index.cfm?fuse... PersonID=879 and a post by a Tammy Trimble on a nudist forum were the only things i turned up Last edited by Rickertsen2 : 25-10-2005 at 16:55. |
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