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Seeding Calculations
Posted by Joe Johnson.   [PICTURE: SAME | NEW | HELP]
Engineer on team #47, Chief Delphi, from Pontiac Central High School and Delphi Automotive Systems. Posted on 8/28/99 8:23 PM MST At the team forum someone suggested what I think is a great idea for calculating seeding points: Tossing out the highest and lowest seeding point scores prior to calculating the average seeding points per match. One slight variation on this theme would be to only toss out the lowest score in order to prevent a team from losing the benefit of a perfect score. I LOVE these ideas. Tossing out the highest and the lowest is the best method in my opinion (actually, I propose that an even better method would be to toss out the top and bottom 1/6th of matches, counting only the middle 2/3rds of matches in the seeding calculation). My reasoning is that the middle scores are much more likely to reflect a team's actual contribution to an alliance than atypically high or low score. But, 'Our team would have lost our best score!!!' you say. Well yeah, but then you would lose your worst one as well. Beyond this, If your robot has a lousy run, you have a chance to make it up. To counter the idea that a perfect score wouldn't count, I argue that it would 'count' because then your next highest score would count whereas without the perfect score that next highest score would have been tossed out. In addition to this I would say that a perfect score (or even a very high score) would not be wholly in vain in any case because it would get your team noticed. This notice would likely translate into an invitation to the elimination matches even if it did not mean you qualified outright. It would be much more difficult for a team to have a single monster score put them into the elimination rounds. Equally good in my opinion, a single 0 score would not drop a team from the standings. The rankings would be much more stable as a result. Better seeding calculations would be better for FIRST. What do others think about this idea? Joe J. |
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