Go to Post So... the question is this: Does Grady keep his stuffed animals on his Barbie House for playtime, or in his bed to help him go sleepy-pie at night-night time? - Andy Baker [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
View Poll Results: Should FIRST adopt this as the new rules?
Yes, This is much better 13 30.95%
No, Both this and FIRST are way off 14 33.33%
No, I for 1 like negative points 15 35.71%
Voters: 42. You may not vote on this poll

 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #34   Spotlight this post!  
Unread 13-01-2003, 00:52
rbayer's Avatar Unsung FIRST Hero
rbayer rbayer is offline
Blood, Sweat, and Code
no team (Teamless Orphan)
 
Join Date: Mar 2002
Rookie Year: 2001
Location: Minnetonka, MN
Posts: 1,087
rbayer is a glorious beacon of lightrbayer is a glorious beacon of lightrbayer is a glorious beacon of lightrbayer is a glorious beacon of lightrbayer is a glorious beacon of light
Send a message via AIM to rbayer
Quote:
Originally posted by BionicAlumni
OK very good but now here is why your wrong. Team A has say a stack of 2 on its side, along with 2 containers on the floor, with 30 seconds left to go. They have a score of 4 Team B has a stack of 3 containers with 3 on the floor giving them a score of 9. Both teams have one bot on the top of the hill. Team B wins, UNLESS the remaining bot from Team A can go over and do its lift thing to the tune of 9 SHU's.

Team A then takes the win with a score of 43 to 7. That is how a team uses negative points in the finals to win.

I am not going to say this should happen, or will happen. I am only saying the posibility of it is out there. Anyone that says you CAN'T use negative points to win needs to take a look around.
Umm.. 43 to 7? I'm not seeing any negative numbers here. Giving a team fewer points could be a good thing, as long as you make it fewer by as little as possible. There is NO reason to make another team's score negative. None. Heck, you're better off just knocking over their stack and pushing everything outside the scoring zone. At least that way you don't loose QPs/EPs.

As for scenarios: we could sit here all day and throw scores around. The truth of the matter is that this game is far simpler than it was before update #3. If you want to flame me for the previous sentence, don't waste thread space. Send me a PM and I'll explain. And explain. And then explain some more.
__________________
New C-based RoboEmu2 (code simulator) available at: http://www.robbayer.com/software.php
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Uniform rules and enforcers? Ben Mitchell General Forum 31 12-01-2005 20:55
Dilemma - Letter of the rules v. spirit of the rules Natchez General Forum 27 03-04-2003 15:37
What rules would you change? tonyargote Rules/Strategy 3 05-02-2003 18:56
Time for new rules! archiver 2001 11 24-06-2002 02:01
Why change the rules? archiver 1999 9 23-06-2002 22:15


All times are GMT -5. The time now is 15:55.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi