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Unread 24-06-2002, 03:31
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Re: Long post - this year's game was tough - here's why:

Posted by Kevin at 04/12/2001 9:48 AM EST


Coach on team #308, Walled Lake Monsters, from Walled Lake Schools and TRW Automotive Electronics.


In Reply to: Re: Long post - this year's game was tough - here's why:
Posted by colleen - T190 on 04/11/2001 6:52 PM EST:



Colleen,

I wholeheartedly agree with everything you said.

On a side note however, I think that whatever criteria they use for determining qualifying points (e.g. they go back to the y2k game with 3x the loser's score for qualifying points), they should use the same scoring for the elimination matches so that it is effectively the same game. The y2k game had great defensive robots that could not qualify well, but were tremendous alliance partners for the elimination matches. Whatever the scoring method, it should be the same for qualifying and elimination so that a team can concentrate on one game, and one design.

: Some good thoughts...

: The main reason I found this game tough was that you really couldn't control your own destiny.. either everyone worked and it happened, or it didn't.. and unless you were the team breaking down.. there wasn't much you could do to change that.. you can only push so many robots over the bridge, put up so many balls, and balance so many goals to walk away w/ minimal points..

: And if you're spending the time just trying to get the basic points, many teams lose the chance to 'strut their stuff'... maybe that's isn't the 'point' but no one, not rookie to 10-year-team, spent endless hours those 6 weeks making a robot to sit on shelf on display.. we want to go out there.. show off our ingenuity, creativity..

: In a nutshell.. go back to when you could control your own destiny.. because there are points in this game where it worked COMPLETELY OPPOSITE of what Dean intended.. we're a top 20 seed went out, wanted a high score.. which to the other 3 teams out there, high score meant 100 points or so.. and they were willing to 'get in the way' to prevent teams from trying to balance goals..

: What's the deal?!

: I think the original form of alliances was the way to go.. you respected the other teams, whether you were with them, beating them, or losing to them.. it is the game and the competition that drives society.. but also the understanding that you can't just pound your opponent, because you never know when you'll need them..

: And maybe people disliked it, but I think 2k1 had the best idea w/ 3x the losers score.. it had the same effect as this years game w/ the excitement and competition needed so teams felt the need and that it was worth it to go to competition...


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