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Unread 24-06-2002, 03:45
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some of our best stuff yet!!

Posted by Anthony Lapp at 04/19/2001 7:59 PM EST


Engineer on team #221, MI Roboworks, from Michigan Technological University.


In Reply to: what game aspects to simplify
Posted by Ken Patton on 04/19/2001 7:14 PM EST:



I don't usually put up a lot of posts, but this thread has inspired me today! Andy, as usual has hit us with a hard, yet interesting question of how to improve on the dynamics of FIRST. Namely how to make it possible for a "casual audience" as Mr. patton stated, to understand the games clearly.
I'll admit that I wasn't a believer in this years game. I was disappointed that there wouldn't be any defense, and I knew that the game would be hard to understand. All of us in the FIRST world know how disheartening it can be when someone asks you "what is that thing?", and it takes you 10 minutes of explaining just to get a blank stare.
If we're taking an unofficial vote on what the game should be, or just how we can improve the experience overall, I'm saying make it simpler to understand and reintroduce defense.
Keep the tasks hard, and make us challenge our students, but give me a chance to build a robot that people can understand. I can only say...."no, it's not a battlebot about 10 times a day before I get tired of it." Hopefully someone out there is listening to us!!

Anthony
team 221


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