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#1
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Kinect or no kinect?
what are the benefits of the kinect?
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#2
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Re: Kinect or no kinect?
there probably arent many.
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#3
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Re: Kinect or no kinect?
I don't see many benefits.
If you can get the kinect working well though, that's 15 more seconds of having a chance to shoot. But if your team is typically good with the good old autonomous, I'd stick with that. |
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#4
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Re: Kinect or no kinect?
I dont think there are many benifits it takes too long to figure out how to make it work
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#5
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Re: Kinect or no kinect?
Making it work should be no more difficult than installing the SW, running the driver station, and on the robot using a Kinect joystick during auto and making calls that are the same or similar to your teleop code. Remember that only one team is able to do this, and the others are fully auto. I hope all teams are able to do both.
I think the advantage of using the Kinect is to take advantage of driver input. Robot autos typically don't know about other robots and it isn't uncommon for them to interfere with one another or not respond well to unexpected field conditions such as a ball in the way. Drivers tend to correct for those conditions. Greg McKaskle Last edited by Greg McKaskle : 14-01-2012 at 10:28. Reason: spelling |
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#6
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Re: Kinect or no kinect?
kinect at regionals wont have an impact like it will at championship. mY team was practcing with it http://www.youtube.com/watch?v=W1O23...e=plpp_vid eo or http://www.youtube.com/watch?v=Vb7PV...e=plpp_vid eo
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#7
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Re: Kinect or no kinect?
I can't see it being much more effective than the old-fashioned autonomous.
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#8
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Re: Kinect or no kinect?
A few members on my team (me included) think that the kinect is unnecessary because as we see it, if you start with two basketballs loaded on the robot, and you start on the key, all you should have to do is point the robot towards a designated hoop during prematch, both shots should be made every time during autonomous.
Would anybody mind telling us why this is a bad idea (if it is)? TYVM |
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#9
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Re: Kinect or no kinect?
i don't think that that is a bad idea if you are able to develop a reliable shooting mechanism. However, i agree with Greg McKaskle that using the kinect is a great way to avoid unforeseen problems like robots in the way or a ball on the ground. Also with the connect control you have a)the adaptability to make a last minute strategy change based on other peoples successes or failures and b) the potential to pick up a ball and shoot it if one of your alliance members misses...
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#10
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Re: Kinect or no kinect?
Someone on my team asked this; my response:
You have Kinect enabled capabilities so that you can respond to whatever your opponent does with their Kinect. Maybe you can't anticipate it now, but you will sure be glad you can counter it when you get to competition. |
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#11
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Re: Kinect or no kinect?
Quote:
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#12
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Re: Kinect or no kinect?
Benefits? For starters, if you learn to use it right, it's essentially an extra teleopperated mode. This can be very useful if you want to change things up a bit, or not want a repetitive autonomous.
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#13
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Re: Kinect or no kinect?
Quote:
Also, is anyone else having huge lag issues with the Kinect? We got driving today but it was near impossible with it's response time. |
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#14
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Re: Kinect or no kinect?
The lag is affected by the speed of the laptop it is connected to. You may be able to improve it by trimming down what is on the laptop, making sure the kinect is not in a hub, etc. But it takes a lot of processing to estimate the skeleton. The read me for the Kinect gives the system requirements in case you are interested.
Greg McKaskle |
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#15
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just wondring does anyone have any working hybrid code that tests the kinect.
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