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#1
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Side vs. Top Shooter
Based on prototypes we've seen many people are going for the bottom and side shooters with either 2 or 4 wheels. Not to state the obvious but I just wanted to make the topic clear.
I just want to get everyone's opinion on these different Designs. If there are other similar designs to the side and top rollers bring them up in this thread too. What are the clear advantages of having a bottom vs. side roller, and vise-versa? In our team we've been discussing the fact that a side shooter will have less backspin and thus may be less forgiving when either hitting the backboard or basket. We've thought about the possibility of having a third wheel on either the top or bottom that was idle, with no power, and would just be the provider of spin on the ball as it goes through the shooter. On the other hand, a bottom shooter has only one side of the shooter itself being powered, the bottom wheel, and thus instead of having wheels on each side of the ball to propel the ball either a curved piece of metal or lexan or even just a bar of metal must be on top in order to provide friction for the ball to exit the shooter. Thus, the ball is not propelled as far. There are clear advantages to both options but in terms of accuracy it seems that that depends on the angle of the shooter itself, not the style of it. What are everyone's thoughts? Regarding not just both of these types of shooters, but all methods of getting the ball into the basket? Thanks, -Matt |
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#2
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Re: Side vs. Top Shooter
A bottom shooter can have another set of wheels on top and get the same distance. It has the added advantage of not curving your shots like a side-shooter will. After all, it's pretty hard to get two motors to spin the exact same speed. A top/bottom shooter will simply result in some top spin (or better) some back spin.
Of course, a top/bottom shooter will be taller. Other than that, there isn't really a whole lot of difference. |
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#3
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Re: Side vs. Top Shooter
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I think farmervilleRob's prediction of 5 feet, fender only capability for spinning wheel based shooters is a gross underestimate of what the concept is capable of. When looking just at 2009 examples one could get a false impression of what is possible because we were aiming at moving targets. Close shots where a practicality of the game. In 2006 we saw much longer shots hit with consistancy. It is interesting though to consider how chewed up these balls will be allowed to get before they are replaced between matches. |
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#4
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Re: Side vs. Top Shooter
Okay, so the reason we chose a bottom rotational wheels and then just a bar over top was for back spin. Adjusting speed and bar location give more spin vs more distance. Back spin is definately wat u want.
Now some reasoning behind why I think u shouldnt have a wheel unpowered on top, wheels have much more friction over a bar. The bar is used for back spin, thats why it works. The wheels that r underneath it are use for propulsion. Thats wat I think atleast. |
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#5
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Re: Side vs. Top Shooter
Hmm... an interesting thread. Buried in here we've got a rookie clearly and confidently stating what can be done, and a veteran making a conservative estimate based upon observation of the 2006 game play, and carefully limiting his comments to the "subject to further testing" clause.
I've posted a link to this video of our 2006 robot before, but I'll do it here again just to show that a single-wheel shooter is more than capable of hitting from half-court. http://www.youtube.com/watch?v=jggKd...5&feature=plcp But I'll also point out that just because you can hit the target from half-court in practice, doesn't mean that you should count on being able to do it during the game. We were resoundingly whupped by a a few teams who made it their goal to get close fast and score with every ball. Jason P.S. I should also point out that properly designed shooters will not damage the balls. In fact, I'd expect that to be part of the tech inspection process. Although a week or two into the '06 season I didn't believe it was possible to build a shooter that wouldn't damage the ball, it turns out I was wrong about that... our 2006 poof balls have been fired hundreds of times and are still in pretty good shape. |
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#6
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Re: Side vs. Top Shooter
But how heavy were the nerf balls? This year's are 11.2 ounces. Thats very heavy and will make a HUGE difference in the torque to rpm ratio gearbox. Especially when watching these threads go through and the prototype shooters are barely making the 8 foot shot. Which is also a big change in distance considering that gravity cannot play a part in the full slope like it could in 2006. As well, there is a compression difference pointed out in my previous point that also is a huge affect on the needed torque to compress the ball while taking it in. 2006 was a rpm game. This is a torque game
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#7
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Re: Side vs. Top Shooter
2012 ball weighs 50% more than 2006 ball.
Our first test had a lot of gear reduction...not much distance. But I did get a slow-mo shot of it, it's fun to watch http://www.youtube.com/watch?v=-imnfSSOta4 |
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#8
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Re: Side vs. Top Shooter
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#9
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Re: Side vs. Top Shooter
I'll echo the previous comments in that the main difference between side vs. top shooters is the potential spin on the ball, and the height of the shooter. We are leaning towards a top shooter because of the ease in imparting backspin.
As for skepticism on the design working at all, mine is gone after testing a prototype of ours today. We built a vertical shooter (2 wheels above, 2 below, all 8") with 2 CIMs through CIMple Box transmissions direct driving the wheels and placed a basketball hoop such that it was the equivalent of firing at the top hoop from the key. I was concerned that there would be too much variation in shot placement with all speed/angle variables being the same, and in our initial tests where we fed the ball in by hand the results weren't too pleasing, with some shots flying over the backboard while others fell short. We saw ball feeding as a big issue and added a guide chute behind the shooter to consistently feed the balls in the same spot, then fed them in by pushing with a PVC pipe during our second test. This made an enormous difference as we tested about 30 shots and made 50% of them into the basket. All the missed shots landed on either the back or front of the rim as well so even for the shots that missed there was relatively little variation in ball placement. Considering that we were shooting at less than a 45 degree angle and had no spin on the shots I'm sold on the feasibility of a shooter working this year. |
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#10
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Re: Side vs. Top Shooter
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*conditionally of course. |
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#11
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Re: Side vs. Top Shooter
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![]() ps. That takes into account for distance and hoop height from launch (in our spreadsheet its set to 6 feet) and ball weight |
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#12
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Re: Side vs. Top Shooter
It's pretty easy to get close numbers....find the no load rpm of the motor, find the wheel diameter, decide if you want a wheel on each side of the ball or just one side, and figure out the gear ratio needed to make the wheel(s) spin that fast, or just a bit faster.
If the motor speed drops too much when shooting the ball, add another motor, or add mass to the wheel and wait longer for it to spin up |
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#13
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Re: Side vs. Top Shooter
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If calculating proximities though, like squirrel is suggesting, I would like to add that taking the max efficiency RPM and torque would leave wiggle room for all the complicated math if you don't want to run a long algorithm for precise numbers even if preciseness is probably the best if you don't have the financial or physical means of prototyping. |
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#14
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Re: Side vs. Top Shooter
I know it will change based on design, but how will having wheels on the bottom vs wheels on the top and bottom affect the range/accuracy? Will two sets of wheels provide more power/range as one would believe, or would power be entirely dependent on the motors themselves?
Sorry if this is hard to answer based on little actual design. |
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#15
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Re: Side vs. Top Shooter
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My point is that you shouldn't worry too much about it, just put something together that's estimated to maybe work, and see if it does work. We only have 5 weeks left |
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