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#1
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Turret/Tower Height
Hey teams. just wondering where you find the sweet spot as far as the height of your shooter tower. First, Are you using a spinning turret or a tower with a spinning shooter?. How many degrees does it turn, if it does at all? Finally, how tall are you guys making your tower? I figure it doesnt need to be more than a foot of tower space, but then again maybe some people are storing balls in the tower. What do you guys think?
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#2
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Re: Turret/Tower Height
Our shooter axel is 50 inches from the ground. Not sure if there is a sweet spot. We are tall so it's harder block our shots. Shooter has tiltbut no turret.
More details at 2012.discobots.org. Link to our daily log is at the bottom of the page. |
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#3
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Re: Turret/Tower Height
We put ours at 24" to make balancing and going over the barrier easier. If we go to the back of the key, we can't be blocked and we saw no reason to shoot from anywhere else.
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#4
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Re: Turret/Tower Height
How do you figure?
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#5
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Re: Turret/Tower Height
The trajectory that we fire at ensures that the ball is above 60" by the time it hits the front of the key.
Front being defined as the part closest to the baskets. |
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#6
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Re: Turret/Tower Height
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I guess you could assume that no other robots will try to block you while you're on the key, but that may or may not be a valid assumption. |
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#7
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Re: Turret/Tower Height
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#8
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Re: Turret/Tower Height
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#9
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Re: Turret/Tower Height
I'm still not clear on the whole rule thing about that...but I kinda think you have a good approach, we might plan on making our shooter sit a bit lower, mainly to help with the CG thing. It looks like it won't lose us much.
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#10
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Re: Turret/Tower Height
Not so much. If you do this intentionally exploiting G44's exception for G28, it's 9 points for them when you get a technical foul under G45.
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#11
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Re: Turret/Tower Height
I think the intent of the rule is pretty clear, as stated in [G28]
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Our strategy is shooting, they are interfering with our strategy, and they are liable for the penalty if they intrude upon the key. If our strategy was to bait them into the key then sting them with a penalty, that would be exploiting the exception as described in [G44]. However, that is not it. Is my analysis sound? |
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#12
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Re: Turret/Tower Height
I'm not sure if your first assertion was questioning G45's applicability to G28, but if it was:
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Good thought. |
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#13
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Re: Turret/Tower Height
Sorry to continue to derail this thread.
My strategy is to have a shot that is not blocked. In order to accomplish this, I'm going to shove any robots out of my way until the shot is clear. If, during my shoving, an oppenent is in the key, then that is a three point penalty on them. I don't intend to give them penalties, but I do intend to guarantee an unblocked shot. |
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#14
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Re: Turret/Tower Height
No, I don't think so. The contact would not be "purposeful" or "consequential" since you bumped them before or after you launched a ball. Think of the common-sense intention of the rule - seems to be to keep them from interfering with your shooting. Turning the rule into something more just because the syntax is not perfect is not generally a good strategy in my humble opinion.
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#15
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Re: Turret/Tower Height
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