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#1
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Team 1551 videos, prototypes and final designs
Shooter Prototype -- The final shooter looks different than this, but is of a similar idea. (Much faster wheels, more rugged design -- this one was cobbled together from our orbit ball shooter from The Game Which Shall Not Be Named and some scrap wood.)
Octocanum barrier hopping -- Aside from the spaghetti wiring, this is our finalized drive train! There is virtually no stress on the wheels as they traverse the barrier, and the octodrive gives us the maneuverability we want with the pushing power we will almost definitely need! Hopper/Conveyor -- Our primary goal was extreme consistency in feeding balls to the (unmounted) shooter; also, our hopper is easy to retrofit into a vertical hopper for dunking (if we ultimately fail in achieving the shooting accuracy we need to be successful in that strategy). Aside from the drive train, our goal is that everything is modular and can be removed/replaced/retrofitted in less than ten minutes. |
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#2
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Re: Team 1551 videos, prototypes and final designs
I love the drive train you guys came up with. I have never been a fan of mechanum drives but the fact that you paired it up with some tread wheels should make it pretty effective.
I know team 217 and 148 had Nanodrive back in 2010 which is essentially the same concept, just be careful on your weight. I know those teams had to remove their hanging arm because their drivetrain was too heavy. |
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#3
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Re: Team 1551 videos, prototypes and final designs
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My team was thinking about doing a similar drivetrain, but decided on mecanum only. Looks great and good luck! |
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#4
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Re: Team 1551 videos, prototypes and final designs
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In any case, why did your team decide to go just mechanum? Too complicated or too heavy? |
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#5
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Re: Team 1551 videos, prototypes and final designs
Wow! 1551 is looking really good so far Pat!
I'm absolutely in love with Octocanum. It's one of my favorite drive systems! I think it's awesome 1551 is bringing it to the field this year. The shooter and elevation system are looking really good too. I can't wait to see it go to work on the court! Best of luck, and I can't wait to see the Grapes of Wrath is action at Finger Lakes! -Leeland |
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#6
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Re: Team 1551 videos, prototypes and final designs
Thanks, Leeland!
It's not the mechanical stuff that worries me -- it's the programming. Aim and rpm control are just absolutely critical if you're going to build a robot that can make baskets, and both problems are harder than they look. We have a contingency plan, but we'd rather not go to it. |
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#7
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Re: Team 1551 videos, prototypes and final designs
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You bot looks awesome - good luck! Last edited by wireties : 03-02-2012 at 11:15. |
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#8
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Re: Team 1551 videos, prototypes and final designs
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However, please don't give us credit for the octocanum drive idea -- we stole it quite shamelessly from 488. Mind you, there are some important differences (gear ratio, wheel placement, pod shape), so we made it our own, but the credit for the original idea goes to them. Also -- as for not loving mecanum wheels: they're expensive, quirky, and require tight control of your robot's CG. They also allow your robot to be controlled exactly like a first person shooter with almost no modification to the programming. Their primary flaw -- the lack of pushing power -- is truly a significant and non-trivial drawback, and anyone who says otherwise certainly hasn't had our experience with them (and this will be our fourth year using them). In many game applications I would not recommend them, but in some I would. Octocanum removes this drawback but adds in weight management and battery management issues, as well as sheer expense -- we would not have been able to afford it this year without the very generous donation from Gates. Quote:
If you have any other questions, I'd be happy to answer them! Last edited by pfreivald : 02-02-2012 at 14:50. |
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