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#1
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How are you training your inbounder? (Human Player)
I have a feeling that some teams will overlook the help of the inbounders during the match. Last year, we had the human players throwing the tubes over the wall to return the tubes closer to your rack, saving time from retrieving from the wall. Some teams were well prepared for this, training their human players (such as myself) to throw them as far as possible. Others overlooked this convenience and quite perhaps could only pick up tubes from the wall.
Thus, this raises questions about the significance of the inbounder on your team. Is your team doing anything special to train your inbounder for the competitions? What's the strategy you're going with in terms of returning basketballs? Does your inbounder serve a significant purpose in terms of helping during the match, apart from returning the basketballs to the field? |
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#2
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Re: How are you training your inbounder? (Human Player)
Seeing the difficulty in feeding the ball where you want it, it would be difficult to be as effective as the human players in, say, lunacy. There has been much talk of full-court shots in the last 20 seconds which was confirmed in the Q&A, I believe. The ideal strategy would be to train your human player to release the ball such that it bounces over the bump/bridge, if there are no defense bots available.
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#3
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Re: How are you training your inbounder? (Human Player)
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I'm not too sure whether the inbounder's baskets count towards the score, and whether it is possible to get the basket over the wall is throwing underhand. Although, being able to bounce the basketballs over the bump does save quite a lot of time to maximize scoring. |
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#4
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Re: How are you training your inbounder? (Human Player)
we have our human players "shoot" half court shots to help them practice their accuracy for the last 30 seconds.
its fun watching them make them-since its rare, but they do improve a lot after a couple hours. |
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#5
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Re: How are you training your inbounder? (Human Player)
just so you know a half court shot is about 15 or more feet short of the field. and me being the human player that extra few feet make a difference in your throw.
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#6
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Re: How are you training your inbounder? (Human Player)
As it's been mentioned, there are three things a HP needs to do.
1. Know the rules, very critical. they can't be causing unnecessary fouls. 2. Be able to bounce the balls over the bump. 3. Have the strength to go for Hail Mary shots at the last 30 seconds. How many HP's do you train? I hold tryouts, for our drive team and then rotate them during competition. This keeps it fair, and people don't get worked up if they screw up or something. |
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#7
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Re: How are you training your inbounder? (Human Player)
How long is the human player shot to the basket? Just the linear number please, i don't need the hypotenuse/shortest path. (in other words, ignoring height of the goal.)
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#8
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Re: How are you training your inbounder? (Human Player)
56' ish.
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#9
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Re: How are you training your inbounder? (Human Player)
Good luck with the Hail Mary shots in the last 30 seconds. You're throwing balls that the other team has already scored, with very little chance of scoring any points in return.
There's a reason that the human players on Einstein in 2009 were feeding their alliance robots instead of trying to score themselves ..... ![]() |
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#10
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Re: How are you training your inbounder? (Human Player)
Unfortunately, i believe most teams have overlooked some items of very high importance. Throwing over the wall is good for 30 secs. In-bounding through the slot is good for 2 minutes. Training your hp to be able to in-bounding half-court to full-court shots is much more effective and a much better and more effective way of training an in-bounder.
We have trained our hp to be able to get 8-10 over the bridge. You have no real need to practice throwing the balls over the wall because anyone could do that. It is also a very limited time frame where you would only throw around 2-3 balls if your lucky. If your good at in-bounding throughout the match you could in-bound 6-8 or even more balls depending on the opposing alliance. There are two ways that i have deduced that will achieve greatest probability of getting the half to full court in-bound. The two-hand on each side doing a bounce off the bottom of the slot for more distance. This way gives you much more control for less distance. The other is the one hand side ways toss. Kind of like football throwing styles. You toss if sideways through the slot. This way gives you much more distance and power for less control of the ball. Many people will disagree and continue to practice overhand throwing(or underhand). But i believe that a hp that is able to get balls over the bump and bridge during the match will be better than any hp who can throw one 3-point shot in the last 30 secs. |
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#11
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Re: How are you training your inbounder? (Human Player)
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I know my team is practicing the slot and hail mary's but the slot being most important. I'm not sure if the "bounce it off the bottom" is the most effective. |
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#12
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Re: How are you training your inbounder? (Human Player)
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#13
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Re: How are you training your inbounder? (Human Player)
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On the other hand, while it's nice to be able to bounce over the bridge/barrier, I wouldn't count on being able to do it very often. That spot will end up being primo defense territory if you're good at it. Being able to get it to your alliance robots (hopper or close on the floor) could also be helpful, but requires a lot more flexibility and versatility. |
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#14
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Re: How are you training your inbounder? (Human Player)
We have recently required a 4-year Varsity Basketball player on our team, and make her practice shots...
I do think it is important for HPs to be trained. I was the Human Player last year and we practiced throwing tubes sooo much, and it actually helped. If you can, it is obviously going to be an advantage to have your Human Players as practiced as possible, just by bouncing balls in or throwing them over and into hoops. |
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#15
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Re: How are you training your inbounder? (Human Player)
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1. Our inbounder is extremely well-versed in the rules, and is probably the best rules person on our team. 2. The points do count. 3. You cannot make those shots during regular teleop, and you'll need something for the shooters to do with the ball seeing that they're throwing into enemy territory. 4. I'm not saying that we've abandoned training, I just believe that it will not have as big of an impact other than morale (making the buzzer beater) or penalties from inexperience, which is rather easy to counter on our side of things. |
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