Go to Post Please don't complain about the party that was thrown in your honor because they didn't use your favorite color of balloons. - Taylor [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 23-02-2012, 02:40
ThirteenOfTwo's Avatar
ThirteenOfTwo ThirteenOfTwo is offline
College...
FRC #2438 (`Iobotics)
Team Role: College Student
 
Join Date: Jan 2010
Rookie Year: 2010
Location: Honolulu
Posts: 118
ThirteenOfTwo is a name known to allThirteenOfTwo is a name known to allThirteenOfTwo is a name known to allThirteenOfTwo is a name known to allThirteenOfTwo is a name known to allThirteenOfTwo is a name known to all
Exclamation Teams: Check Your Bumpers

I just found out that our team's bumpers, which are already bagged and tagged, are illegal as per rule <R35>.

A cursory trawl through the Robot Showcase subforum allowed me to find pictures and video of more than a half-dozen teams with illegal bumpers on the first page alone.

<R35>: Teams shall display their team number on the Bumpers in four locations at approximately 90° intervals around the perimeter of the Robot. The numerals must be at least 4 in. high, at least ¾ in. in stroke width, and be either white in color or outlined in white. Team numbers must be clearly visible from a distance of not less than 100 ft, so that judges, referees, and announcers can easily identify competing Robots.

Question on 2/8/12 by Team 1619:
Quote:
Originally Posted by Official Q&A
Q. Does R35 limit the team number quantity to exactly four locations? For instance, if one side of the robot has two short bumpers separated by a gap, can the complete team number be put on both of those bumpers? Thus, there'd be two complete team numbers on one side of the robot.
A. Rule [R35] requires that the team number be displayed in four locations, no more or fewer.
Teams, check your bumpers now to make sure that they aren't illegal! If you know of any teams with illegal bumpers, please remind them of this rule. We don't want anyone to end up in a position where they find out at inspection that they need to rework their bumpers!
Reply With Quote
  #2   Spotlight this post!  
Unread 23-02-2012, 02:43
AdamHeard's Avatar
AdamHeard AdamHeard is offline
Lead Mentor
FRC #0973 (Greybots)
Team Role: Mentor
 
Join Date: Oct 2004
Rookie Year: 2004
Location: Atascadero
Posts: 5,499
AdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond repute
Send a message via AIM to AdamHeard
Re: Teams: Check Your Bumpers

It's sad that the bumper rules are far more arbitrary and restrictive than many other sections of the rules.
Reply With Quote
  #3   Spotlight this post!  
Unread 23-02-2012, 03:03
AllenGregoryIV's Avatar
AllenGregoryIV AllenGregoryIV is offline
Engineering Coach
AKA: Allen "JAG" Gregory
FRC #3847 (Spectrum)
Team Role: Coach
 
Join Date: Jul 2008
Rookie Year: 2003
Location: Texas
Posts: 2,550
AllenGregoryIV has a reputation beyond reputeAllenGregoryIV has a reputation beyond reputeAllenGregoryIV has a reputation beyond reputeAllenGregoryIV has a reputation beyond reputeAllenGregoryIV has a reputation beyond reputeAllenGregoryIV has a reputation beyond reputeAllenGregoryIV has a reputation beyond reputeAllenGregoryIV has a reputation beyond reputeAllenGregoryIV has a reputation beyond reputeAllenGregoryIV has a reputation beyond reputeAllenGregoryIV has a reputation beyond repute
Send a message via AIM to AllenGregoryIV
Re: Teams: Check Your Bumpers

Thursday of everyone's first competition is going to be a lot of fun, <sarcasm> sewing and painting is what I want to be doing during that time </sarcasm>

We will be fixing bumpers as well, but we shouldn't have to do too much.

I am inspecting at two events and I don't want to be the one to stop people from passing because of bumpers but I feel like that is going to happen a lot.
__________________

Team 647 | Cyber Wolf Corps | Alumni | 2003-2006 | Shoemaker HS
Team 2587 | DiscoBots | Mentor | 2008-2011 | Rice University / Houston Food Bank
Team 3847 | Spectrum | Coach | 2012-20... | St Agnes Academy
LRI | Alamo Regional | 2014-20...
"Competition has been shown to be useful up to a certain point and no further, but cooperation, which is the thing we must strive for today, begins where competition leaves off." - Franklin D. Roosevelt
Reply With Quote
  #4   Spotlight this post!  
Unread 23-02-2012, 07:17
Billfred's Avatar
Billfred Billfred is offline
...and you can't! teach! that!
FRC #5402 (Iron Kings); no team (AndyMark)
Team Role: Mentor
 
Join Date: Feb 2004
Rookie Year: 2004
Location: The Land of the Kokomese, IN
Posts: 8,491
Billfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond reputeBillfred has a reputation beyond repute
Re: Teams: Check Your Bumpers

Quote:
Originally Posted by AdamHeard View Post
It's sad that the bumper rules are far more arbitrary and restrictive than many other sections of the rules.
This. I'm glad we have a 1 in our number, otherwise we'd probably have to increase our bumper length on one side of our intake strictly to fit the number. I'm tolerant of only showing the numbers, but letting the four-digit teams break them up (I think most of the sub-1000s could fit their number in eight inches comfortably) would've been helpful.
__________________
William "Billfred" Leverette - Gamecock/Jessica Boucher victim/Marketing & Sales Specialist at AndyMark

2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor

93 events (more than will fit in a ChiefDelphi signature), 13 seasons, over 60,000 miles, and still on a mission from Bob.

Rule #1: Do not die. Rule #2: Be respectful. Rule #3: Be safe. Rule #4: Follow the handbook.
Reply With Quote
  #5   Spotlight this post!  
Unread 23-02-2012, 08:00
Cal578 Cal578 is offline
Passionate FIRST-er, CD donor
AKA: Gerry
FRC #0578 (Red Raider Robotics)
Team Role: Mentor
 
Join Date: Jan 2012
Rookie Year: 2008
Location: Rochester, NY
Posts: 255
Cal578 has a brilliant futureCal578 has a brilliant futureCal578 has a brilliant futureCal578 has a brilliant futureCal578 has a brilliant futureCal578 has a brilliant futureCal578 has a brilliant futureCal578 has a brilliant futureCal578 has a brilliant futureCal578 has a brilliant futureCal578 has a brilliant future
Re: Teams: Check Your Bumpers

It amazes me how much misunderstanding there is regarding fitting the team number on the bumper. It's easy to fit your number, even if you have a 4-digit number with no 1's, without compromising your design.

The minimum size of a bumper, as measured at the surface where the team number goes, is 11.25". It's not 8", as many people post. You have 8" of frame per [R27], plus 3/4 inches for the overlapped plywood (see figure 4-4 under [R28]), plus 2.5" for the noodle in the corner space per [R31]. Even if you use the vertical noodle as shown in the lower left of figure 4-6 and you don't want your team number to go into the rounded corner, you have 10.5 inches you can realistically work with.

There have been several posts (like this one and another) that offer fonts that make it easy to fit your team number within 10.5-11 inches. If you need to work on your bumpers at competition to pass inspection (my team has done that, but I hope not this year), then I hope this advice helps you get to a direct and fairly easy solution. Good luck!
__________________
Cal
R3: Red Raider Robotics (FRC Team 578)
Fairport, NY, USA
www.FairportRobotics.org
2016 Finger Lakes Regional: Semifinalist on Alliance 7 (1128, 2010, 578)
2016 NYC Regional: Finalist on Alliance 3 (3419, 578, 3017), 4th seed team, Team Spirit Award
2015 Finger Lakes Regional: 8-3-0 in qualification, 7th seed, Quarterfinalist
2014 NY Tech Valley Regional: 8-4-0 in qualification, 13th seed, Semifinalist
2013 Finger Lakes Regional: 4-5-0 in qualification, 26th seed, Alliance 6, 1-2 in tournament
2012 Buckeye Regional: Gracious Professionalism Award, 7-3-0, 14th seed
2011 Finger Lakes Regional: Engineering Inspiration Award
Reply With Quote
  #6   Spotlight this post!  
Unread 23-02-2012, 11:27
topgun's Avatar
topgun topgun is offline
Registered User
FRC #2846 (FireBears)
Team Role: Mentor
 
Join Date: Oct 2008
Rookie Year: 2008
Location: Minnesota
Posts: 229
topgun has a brilliant futuretopgun has a brilliant futuretopgun has a brilliant futuretopgun has a brilliant futuretopgun has a brilliant futuretopgun has a brilliant futuretopgun has a brilliant futuretopgun has a brilliant futuretopgun has a brilliant futuretopgun has a brilliant futuretopgun has a brilliant future
Re: Teams: Check Your Bumpers

Quote:
Originally Posted by Cal578 View Post
The minimum size of a bumper, as measured at the surface where the team number goes, is 11.25". It's not 8", as many people post. You have 8" of frame per [R27], plus 3/4 inches for the overlapped plywood (see figure 4-4 under [R28]), plus 2.5" for the noodle in the corner space per [R31]. Even if you use the vertical noodle as shown in the lower left of figure 4-6 and you don't want your team number to go into the rounded corner, you have 10.5 inches you can realistically work with.
You are assuming that people are overlapping with the shorter bumper. If the connection/overlap is coming from the adjacent bumper, then you only have 8 inches.

I agree with Adam about the bumpers.

Furthermore, the whole "at the ends" in R33 is going to be a bigger problem for teams than R35. We modified our bumpers to meet this "at the end" section in R33 following Saturday's pre-ship event and it resulted in more weakly mounted bumpers than what we had before we met the R33 compliance. This problem is especially acute for teams using the KOP chassis since there are so many bolts already in the corners of the chassis. Our nice pinning solution doesn't work at the ends.

An inordinate amount of time and money is spent on bumpers, when the focus should be on the main robot.
__________________
-T

Reply With Quote
  #7   Spotlight this post!  
Unread 23-02-2012, 11:48
Cal578 Cal578 is offline
Passionate FIRST-er, CD donor
AKA: Gerry
FRC #0578 (Red Raider Robotics)
Team Role: Mentor
 
Join Date: Jan 2012
Rookie Year: 2008
Location: Rochester, NY
Posts: 255
Cal578 has a brilliant futureCal578 has a brilliant futureCal578 has a brilliant futureCal578 has a brilliant futureCal578 has a brilliant futureCal578 has a brilliant futureCal578 has a brilliant futureCal578 has a brilliant futureCal578 has a brilliant futureCal578 has a brilliant futureCal578 has a brilliant future
Re: Teams: Check Your Bumpers

Quote:
Originally Posted by topgun View Post
You are assuming that people are overlapping with the shorter bumper. If the connection/overlap is coming from the adjacent bumper, then you only have 8 inches...
No, I made no such assumption. It doesn't matter which direction the plywood overlaps, there is still another 3/4 inch added to the first 8 inches (see figure 4-6 under [R31]. Then add the noodle filling the corner area (same figure); that adds another 2.5". This adds up to 11.25" for the team number.

If you have a bumper with only 8" of fabric where the team number goes, I think it's illegal. It either doesn't cover the 8" of frame from the vertex per [R27], or it doesn't have the corner filled per [R31].

If you disagree, please give us a picture or drawing of a shorter bumper that is legal.
__________________
Cal
R3: Red Raider Robotics (FRC Team 578)
Fairport, NY, USA
www.FairportRobotics.org
2016 Finger Lakes Regional: Semifinalist on Alliance 7 (1128, 2010, 578)
2016 NYC Regional: Finalist on Alliance 3 (3419, 578, 3017), 4th seed team, Team Spirit Award
2015 Finger Lakes Regional: 8-3-0 in qualification, 7th seed, Quarterfinalist
2014 NY Tech Valley Regional: 8-4-0 in qualification, 13th seed, Semifinalist
2013 Finger Lakes Regional: 4-5-0 in qualification, 26th seed, Alliance 6, 1-2 in tournament
2012 Buckeye Regional: Gracious Professionalism Award, 7-3-0, 14th seed
2011 Finger Lakes Regional: Engineering Inspiration Award
Reply With Quote
  #8   Spotlight this post!  
Unread 23-02-2012, 12:04
JosephC's Avatar
JosephC JosephC is offline
FF: Breakfast Company
AKA: Joseph Cupchack
no team (FiM Volunteer Extraordinaire)
 
Join Date: Sep 2010
Rookie Year: 2011
Location: Waterford, Michigan
Posts: 1,752
JosephC has a reputation beyond reputeJosephC has a reputation beyond reputeJosephC has a reputation beyond reputeJosephC has a reputation beyond reputeJosephC has a reputation beyond reputeJosephC has a reputation beyond reputeJosephC has a reputation beyond reputeJosephC has a reputation beyond reputeJosephC has a reputation beyond reputeJosephC has a reputation beyond reputeJosephC has a reputation beyond repute
Re: Teams: Check Your Bumpers

I'm agreeing with Cal on this one. Bumpers need to be 3.25'' thick. If you have a 8 inch bumper that lines up with the exact corner of your frame perimeter, you still need the additional 3.25" on the corner of your robot. Making it 11.25" for your team number.

Being a 2-digit team, we don't have to worry about fitting our number in.

Thanks for the heads-up ThirteenofTwo, going to check if we violated R35 after school today.
__________________
Referee: 2015 - ?
Field Reset/Supervisor: 2013 - ?
68 Team Member: 2011 - 2013

Last edited by JosephC : 23-02-2012 at 12:11. Reason: Grammar
Reply With Quote
  #9   Spotlight this post!  
Unread 23-02-2012, 12:05
MrForbes's Avatar
MrForbes MrForbes is offline
Registered User
AKA: Jim
FRC #1726 (N.E.R.D.S.)
Team Role: Mentor
 
Join Date: Feb 2006
Rookie Year: 2006
Location: Sierra Vista AZ
Posts: 5,963
MrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond repute
Re: Teams: Check Your Bumpers

If you put the corner noodle on the side bumper instead of the short front bumper, then you could make the front bumper only about 8" wide. But why would you do that, if you need to make the number fit the short front bumper?

We used longer noodles on our short front bumpers, so they would be the thing that filled in the corner. No problem fitting our 4 digit number on there. But we didn't get the stroke width right....it's almost 3/4". I think they'll pass?

The rules are kind of complex, and they do kind of dictate how you can design parts of the robot. Of course it turns out that if we'd have played with the balls more at the beginning of build season and discovered how they behave, we probably would not have split the front bumper, we would have just made our intake under the bumper, as wide as possible....since it's so easy to drive over the balls.
Attached Thumbnails
Click image for larger version

Name:	bumpers.jpg
Views:	238
Size:	110.5 KB
ID:	12074  
Reply With Quote
  #10   Spotlight this post!  
Unread 23-02-2012, 12:09
Jon Stratis's Avatar
Jon Stratis Jon Stratis is offline
Electrical/Programming Mentor
FRC #2177 (The Robettes)
Team Role: Mentor
 
Join Date: Feb 2007
Rookie Year: 2006
Location: Minnesota
Posts: 3,738
Jon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond repute
Re: Teams: Check Your Bumpers

Quote:
Originally Posted by squirrel View Post
If you put the corner noodle on the side bumper instead of the short front bumper, then you could make the front bumper only about 8" wide. But why would you do that, if you need to make the number fit the short front bumper?

We used longer noodles on our short front bumpers, so they would be the thing that filled in the corner. No problem fitting our 4 digit number on there. But we didn't get the stroke width right....it's almost 3/4". I think they'll pass?

The rules are kind of complex, and they do kind of dictate how you can design parts of the robot. Of course it turns out that if we'd have played with the balls more at the beginning of build season, we probably would not have split the front bumper, we would have just made our intake under the bumper, as wide as possible....since it's so easy to drive over the balls.
IMO, your numbers are very readable from a distance, and the stroke width isn't so much smaller that it's noticeable. have a plan if you need to, but i'm going to guess no one will notice, unless the inspector actually measures the numbers!
Reply With Quote
  #11   Spotlight this post!  
Unread 23-02-2012, 13:07
Kevin Sevcik's Avatar
Kevin Sevcik Kevin Sevcik is offline
(Insert witty comment here)
FRC #0057 (The Leopards)
Team Role: Mentor
 
Join Date: Jun 2001
Rookie Year: 1998
Location: Houston, Texas
Posts: 3,624
Kevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond repute
Send a message via AIM to Kevin Sevcik Send a message via Yahoo to Kevin Sevcik
Re: Teams: Check Your Bumpers

Quote:
Originally Posted by topgun View Post
Furthermore, the whole "at the ends" in R33 is going to be a bigger problem for teams than R35.
This. I asked the GDC two pretty specific questions on this. The answers were less than helpful.
Quote:
Q. How much tolerance is for attaching at the "end" of the bumper? Do we need to attach within 4" of the physical end? 1"? At the infinitesimal point at the end of the bumper? Physical constraints may make it difficult to place two perpendicular fasteners at the same infinitesimal point in space.
A. If it appears that a Bumper is rigidly attached at the end to a reasonably astute observer, it will be considered attached "at the end".
Quote:
Q. Where is the end of a Bumper? We have bumpers that are two 8" pieces of plywood rigidly attached perpendicular to each other at the corner, plus noodle cloth, etc. Do we have to attach to the frame perimeter at just the two end points of this L shaped bumper, or at the corner as well?
A. If it appears that a Bumper is rigidly attached at the end to a reasonably astute observer, it will be considered attached "at the end".
I especially like how the second one completely fails to answer the question. But I'll whip it out when if inspector points out that we're not attaching our L bumpers in the corner. Then at least attempt to argue that the ends of the L actually are the ends of the bumpers.

I'm thinking about asking if they want to comment on what "attached" means. Specifically if they're going judge by whether the bumper is stiffly and securely held against the frame perimeter, or whether they want to see a physical fastener "at the end" of the bumper. I think the former option makes a lot more sense than the latter.
__________________
The difficult we do today; the impossible we do tomorrow. Miracles by appointment only.

Lone Star Regional Troubleshooter
Reply With Quote
  #12   Spotlight this post!  
Unread 23-02-2012, 13:14
PayneTrain's Avatar
PayneTrain PayneTrain is offline
Trickle-Down CMP Allocation
AKA: Lizard King
FRC #0422 (The Meme Tech Pneumatic Devices)
Team Role: Mascot
 
Join Date: Mar 2010
Rookie Year: 2009
Location: RVA
Posts: 2,240
PayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond repute
Re: Teams: Check Your Bumpers

Good thing we will be able to fix a non-issue on a bumper on Thursday morning. I wouldn't want to help make sure every other robot at the event can be inspection-ready as fast as possible. I guess people would be confused and assume our number was 422422 if we had our number on both sides, so this rule makes complete sense.

I honestly don't understand why I can't have the numbers on both sides of the front. That isn't going to confuse people any more than splitting the numbers. If bumpers are here to stay, I wish the rules on how they look wouldn't be so ridiculous.
Reply With Quote
  #13   Spotlight this post!  
Unread 23-02-2012, 13:17
BrendanB BrendanB is offline
Registered User
AKA: Brendan Browne
FRC #1058 (PVC Pirates)
Team Role: Mentor
 
Join Date: Feb 2008
Rookie Year: 2003
Location: Londonderry, NH
Posts: 3,101
BrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond repute
Re: Teams: Check Your Bumpers

I find the worst part of this years rules besides being vague is no more or less than four locations for your numbers. By placing your numbers on both sides of the gap you just double the ease to see your team number. I understand the no less than 4 places but more than 4 doesn't make sense.
__________________
1519 Mechanical M.A.Y.H.E.M. 2008 - 2010
3467 Windham Windup 2011 - 2015
1058 PVC Pirates 2016 - xxxx
Reply With Quote
  #14   Spotlight this post!  
Unread 23-02-2012, 13:25
PayneTrain's Avatar
PayneTrain PayneTrain is offline
Trickle-Down CMP Allocation
AKA: Lizard King
FRC #0422 (The Meme Tech Pneumatic Devices)
Team Role: Mascot
 
Join Date: Mar 2010
Rookie Year: 2009
Location: RVA
Posts: 2,240
PayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond reputePayneTrain has a reputation beyond repute
Re: Teams: Check Your Bumpers

Quote:
Originally Posted by BrendanB View Post
I find the worst part of this years rules besides being vague is no more or less than four locations for your numbers. By placing your numbers on both sides of the gap you just double the ease to see your team number. I understand the no less than 4 places but more than 4 doesn't make sense.
It's really unfortunate because our team busts their butts to build and put together high-quality competition bumpers that ideally satisfy all rules. We think that going above and beyond on a forgotten robot component is indicative of the effort we put into every aspect of the season. Now we're being told we can't have any more than 4 number placements (1 on each side), when this wasn't a problem in 2009.

Who is hurt by having the number duplicated? How hard would it have been to include the phrase "no fewer, no more" in the rulebook?

I imagine that last sentence can be repeated for a lot of vague rules in and outside of bumper requirements. We get a rulebook in 2011 that's thicker than an AP Physics textbook:too wordy and complex. This year we get a rulebook that is thin enough to be interpreted any which way a team could desire, although we can't read the minds up in Manchester as to the full extent of the rule.

I guess I should have Q&A'd this earlier, but this seems like such a non-issue to me.
Reply With Quote
  #15   Spotlight this post!  
Unread 23-02-2012, 13:26
Jon Stratis's Avatar
Jon Stratis Jon Stratis is offline
Electrical/Programming Mentor
FRC #2177 (The Robettes)
Team Role: Mentor
 
Join Date: Feb 2007
Rookie Year: 2006
Location: Minnesota
Posts: 3,738
Jon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond reputeJon Stratis has a reputation beyond repute
Re: Teams: Check Your Bumpers

PayneTrain and BrendanB -

The ruling behind the exactly 4 locations AND not splitting the number makes sense when you think about practical applications at a regional. Lets say teams 20 and 2020 are both at the same regional. If numbers could be split, 2020 splitting their numbers on both sides of a gap might look like team 20 at a glance. Likewise, if numbers could appear multiple times on the same side, 20 might look like team 2020 if they had their number on both sides of the gap.

Now, some people will argue that the full number is on the side of the robot... well, this year that doesn't have to be the case - you could have gaps on all 4 sides of the robot, and duplicate this issue on all 8 bumper segments.

The GDC is trying to go with the easiest solution to making the team numbers visible, readable, and understandable to everyone in the stadium. that includes ref's and scouters, as well as those not as familiar with FIRST, like friends, family, sponsors, or other visiting organizations (we've seen girl scout troops check it out more than a few times).
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 07:23.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi