|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Coopertition - Not As Easy As It Looks!
Below are a few rules/strategy questions and scenarios that I've compiled from our recent experience at the GTR-E.
Even I am not sure anymore where I stand on many of these questions. But they are offered here for you to discuss. Please keep it civil! Meta-Coopertition:
Coopertition Bridge Defense:
Throwing Matches / Forcing Teams Not to Coopertate:
6v0:
Last edited by Mr. Lim : 12-03-2012 at 23:37. Reason: grammar |
|
#2
|
|||||
|
|||||
|
Re: Coopertition - Not As Easy As It Looks!
![]() Not to sound too cynical here, but i think it's valid to prevent a teammate from balancing on a coopertition. However,: 1. Why not just "try" to balance yourself and fail, instead of looking like a bad alliance partner and pushing your teammates off the bridge (or whatever)? 2. I haven't gone to a regional competition yet this year, so my feelings could definitely change by then. Just my thoughts, I will be reading this thread closely though because im not too sure on my opinion yet.... -Duke ![]() |
|
#3
|
||||
|
||||
|
Re: Coopertition - Not As Easy As It Looks!
Quote:
By definition, you then have 2 robots not balancing the alliance bridge and you've cut into your base score. You are in fact increasing their score because they are probably balancing... |
|
#4
|
|||||
|
|||||
|
Re: Coopertition - Not As Easy As It Looks!
I don't think that I can answer each point individually, but your post did raise a couple questions in my mind.
1) with regards to meta-collaboration: if its considered acceptable to deny a chosen team points toward their ranking by preventing the balancing of the co-op bridge, is it now acceptable to have teams they are allied with start throwing matches? 2) with regards to defense: red v blue alliance defense has many rules and penalties associated with it that dictate what is and isn't acceptable. As far as I can tell, there are no such rules for inter-alliance defense. This worried me, if this sort of thing becomes common. Do I need to worry about my alliance deliberately damaging, tipping, entangling, disabling, etc. my bot to prevent my from balancing a co-op bridge? 3) finally, the human element: while the above questions lean toward the extreme, I think events have shown over the past weekend that they may not be. As much as we work to prevent it, there are clearly very strong negative feelings against some of the top teams. When emotions are running high in mid competition, what may have been start as an objective and strategic execution of meta-co-opertition might turn into a vendetta by jealous teams against a perceived super team. Just some more thoughts to chew on. Last edited by RogerR : 13-03-2012 at 08:25. |
|
#5
|
||||
|
||||
|
Re: Coopertition - Not As Easy As It Looks!
Unfortunately this is part of the problem that comes up when a game element like this comes into play.
From the regionals that I have seen/ been to so far i have no noticed any deliberate de-scoring yet i have heard of an incident or so other wheres. So at least its not a major developing problem. I think working to stop anyone on your own alliance from doing well is ungracious and unprofessional. And I completely understand where the other side is coming from with not wanting to lose ranking to another team because of the cooperation bridge. But every team has the same opportunity to balance the bridge as every other team and its where scouting and paying attention to what teams simply balanced on the cooperation bridge for the sake of points vs what teams deserve to be ranked as high as they are, becomes important. I do however believe that come the Championships that the cooperation bridge will most likely be reduced to 1 point just to eliminate the chance that a team loses the match to ensure getting the equivalent 2QP |
|
#6
|
||||
|
||||
|
Re: Coopertition - Not As Easy As It Looks!
Say my team has the choice to cooperate and we choose not to (or we sabotage attempts by the other members of our alliance). By doing so, we not only keep the opposing alliance from gaining ranking but we potentially hurt our own ranking possibilities. So... why should I sabotage my own ranking ?
Regional competitions are just that: competitions. Do what is best for your team, not what other teams think is best for you. Make your own decisions and your own strategy. We all talk about "lawyering the rules" and "intent of the rule." What was the intent of the Coopertition Bridge? I'm certain the intent wasn't to have teams plot a conspiracy against each other. IMHO, attempts to unbalance the Co-Op bridge should result in a Red Card for the offending team. I hope today's team update reflects that. |
|
#7
|
||||
|
||||
|
Re: Coopertition - Not As Easy As It Looks!
Quote:
|
|
#8
|
||||
|
||||
|
Re: Coopertition - Not As Easy As It Looks!
First of all, Mr.Lim those are some tremendous points and have clearly raised huge controversy so the GDC should most definitely revisit them.
To address the point of "Why should I hurt my own ranking" well that's a matter of how you see the regional playing out. If you can only see that you are an alliance captain and want to seed as high as possible you would always cooperate. However the interesting situation when a team in in a regional where the remaining matches even with 4 QS each match only results in the highest seed of 2 or 3, and where the first seed can from a "powerhouse alliance" things change. By NOT cooperating in the remaining matches you hurt your own "ranking" but in the process allow for certain teams to drop low enough to change the course of alliance selection in the favour of just your team or maybe even a few other at the regional. Of course now the argument is the "don't play to make a team lose, but to make your team win." But my rebuttal is that the 6v0 in past years is similar, because you would be requiring at least 1 or 2 teams involved to not play for themselves, and thus not benefit their own ranking. In my opinion, the reason this years strategy seems much less GP than previous years just because the CP is just a much more defensive game. In previous game the decision for a team to "score" for another team was still "positive display for getting picked." This year the ability to affect the rankings relies on both using the CP and preventing them which comes across as a much more negative display of game-play. Ultimately its the opinions of those who feel that the strategy was useful, versus that of those who see no place for it. This discussion may last forever but I am not so sure that a red card is making it easier for any teams to do well at a regional where inferior robots who lose a lot of matches can place high enough even with the CP bonus. *NOTE: The opinions expressed in my post are of my own, and in no way express the opinions of my team or any other members associated with FRC TEAM 188 in any way. Its just what I feel, and should not be attached to any judgement of my team.* |
|
#9
|
||||
|
||||
|
Re: Coopertition - Not As Easy As It Looks!
Quote:
You have free will, and can choose to be a dishonorable cretin if you think that's to your advantage -- in FIRST, in school, in life. No one will stop you, because no one has the power to stop you. Only you are responsible for your own honor and integrity. If you act without one or the other, word will get out and in the long run it will negatively affect your team -- but more importantly, it will define who you are. |
|
#10
|
||||
|
||||
|
Re: Coopertition - Not As Easy As It Looks!
Quote:
The controversy I see is over the validity of various strategies, and I think that discussion is incredibly valid and important. |
|
#11
|
||||
|
||||
|
Re: Coopertition - Not As Easy As It Looks!
Quote:
|
|
#12
|
||||
|
||||
|
Re: Coopertition - Not As Easy As It Looks!
Quote:
|
|
#13
|
||||
|
||||
|
Re: Coopertition - Not As Easy As It Looks!
I think a clear line has to be drawn between competition and match strategy. The distinction is that competition strategy is the strategy your team decides to go with over the course of the weekend, while match strategy is the agreed strategy of each alliance on a match-to-match basis.
Meta Coopertition In my opinion, the coopertition bridge is solely a match strategy item. This is because the incentive to use the bridge changes from match to match. Furthermore, each robot on the field should be acting in their own best interests. If those interests include not coopertating, then all power to them. But what should NOT happen is having the vested interests of a team that is not playing in the match be a strategic factor. If you aren't on the field, you should have no say whether or not the teams that are coopertate. If you are selectively choosing which teams to balance with, then that's fine. But the line is crossed when you try to convince other teams not to balance. To balance or not to balance is each individual alliance's concern, not teams'. Coopertition Bridge Defense Should not be allowed. There are inherent risks to defending a robot on that sort of playing surface. What if you're a rookie team that agrees to coopertate, but your alliance partner doesn't like that, so they tip the bridge while you're on it. In this situation, you fall off the bridge and your robot, which is not as robust as it should be (but hey, you're a rookie, how could you know?) is damaged and prevents you from using your shooter for the rest of the weekend. As for less violent defense, the answer is still no. When you're on the field, you are an ALLIANCE, and therefore must act in the ALLIANCE's best interest. I'll talk more about this below. Throwing Matches In your scenario, Red is not asking Blue to throw the match. Red is asking to coopertate. How could they know that Blue's strategy depends on the robot they just asked to balance? It's Blue's decision whether or not to coopertate or not. What should happen is a Blue alliance meeting, where the idea of coopertating is presented. If the alliance decides to coopertate, then they coopertate. If they decide not to, then they don't. No hard feelings. Like I said, the value of the coopertition bridge changes from match to match. If an alliance feels that a win is better than a coopertition balance, then power to them. (Although, if the chances of winning were so slim that you need a double balance to even have a shot at winning, then I'd go with the coopertition. 2 guaranteed points are better than none if you mess up a balance.) 6v0 Your scenario should never happen. If Blue decides to hand Red the win, then why take any shots at all? Why even run autonomous? Or if autonomous has to be run every time, turn your robot around so they shoot away from Blue's nets. OR if you still want to show you can score, pull a 2010 and score on the Red hoops. ---------- Remember, coopertition requires cooperation. Not just between alliances, but between teams on your alliance. If a team doesn't want to balance because doing so would hurt their seeding then fine, BUT if another team on that alliance wants to balance, is it your place to stop them? NO! This is where the good of the many vs the good of the few comes in. Maybe your seeding chances would be hurt because of a coopertition bonus. But if the other teams on your alliance would benefit from an extra 2 CP/QP, then you should support their choice to balance. You don't have to balance yourself, you just need to agree not to stop them from balancing. You don't need to be happy about it. But, it's the gracious thing to do. Just my $0.02 |
|
#14
|
||||
|
||||
|
Re: Coopertition - Not As Easy As It Looks!
Would your grandmother be proud of you?
|
|
#15
|
||||
|
||||
|
Re: Coopertition - Not As Easy As It Looks!
My grandmother would be proud of me if we won, yes. However she isn't the ends justify the means kind of person so I can't be too sure. However I do believe you missed the point of my post, or at least the note at the end which clearly states these are my own opinions. I understand if you don't completely agree with my point of view, and I am not saying that some of the things that occurred are excusable but there are just as many reason for a team to not cooperate as there are for another team to cooperate.
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|