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#1
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UpsideDown Frisbees
Our team's been having some trouble figuring out how to pick up the frisbees from the ground. If we're picking up one in a corner, we'll need a sensor to tell if it's upside down then flip it if needed. Has anybody come up with a good way to flip/detect a flipped frisbee yet?
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#2
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Re: UpsideDown Frisbees
How do you know you need to flip them?
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#3
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Re: UpsideDown Frisbees
Shoot them vertically
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#4
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Re: UpsideDown Frisbees
Shooting them parallel to the ground will just bother you more than help you. However, shooting it vertically shouldn't cause a lot of problems because the wheel would only be touching the sides of the frisbee, not the faces.
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#5
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Re: UpsideDown Frisbees
Remember the high goal is only a foot gap. The frisbee I think is approximately that size as well. If you shoot the frisbee vertically, getting a 12 in frisbee through a 12 in slot doesn't seem very likely. Shooting vertically will limit you to shooting at the mid goals or lower.
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#6
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Re: UpsideDown Frisbees
Because they don't fly nearly as well when they're upside down.
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#7
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Re: UpsideDown Frisbees
Who said they need to fly? Do you have a prototype shooter yet? How do you know they don't fly nearly as well upside down? Do you see my point?
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#8
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Re: UpsideDown Frisbees
I'm not entirely sure of the disc that is actually being used because I have not gotten to see one yet, but, from playing Ultimate Frisbee, I can say that frisbees do NOT fly well upside down (unless you bomb them, which is terribly inaccurate and has poor consistency). Now, I'm not sure how well they would work out of a shooter, but I imagine that even with a consistent machine, they won't fly well upside down.
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#9
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Re: UpsideDown Frisbees
In some tests today, we found a correctly launched frisbee flies perfectly well, upside down or right side up.
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#10
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Re: UpsideDown Frisbees
Hm. Never would have guessed that. Good to know!
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#11
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Re: UpsideDown Frisbees
Quote:
Because of this, a disc is only thrown upside down in Ultimate if the thrower wants the disc to float down slower. This technique (either through a hammer/thumber/scoober) is often used to get the disc around/over a cup. When we go to competition, many of the human players will be throwing these types of throws in order to get the disk over the 8 foot high wall. With the float these throws generate, it is extremely difficult to get the disk into a vertical target. This makes the chance of a human player scoring next to nothing. |
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#12
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Re: UpsideDown Frisbees
Quote:
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#13
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Re: UpsideDown Frisbees
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Clever idea, and I'll try my luck at accomplishing this feat. |
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#14
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Re: UpsideDown Frisbees
Do you even need to pick them up? Make sure you take into account time to pick up, orient, store, retrieve your next frisbee and score vs. getting a full load from the feeder, getting to position, scoring, then returning to the feeder.
You may find that picking frisbees up is not worth the time and effort. I'm not saying one way is incorrect, only that there are many things that should be considered when making decisions on how to play the game. To help answer your initial question: have you touched/felt/manipulated an actual game piece yet? That will tell you pretty quickly how to go about what you want to be done, then you convert what you would do into machine motion. Last edited by protoserge : 05-01-2013 at 20:51. |
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#15
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Re: UpsideDown Frisbees
Quote:
Quote:
In the end, your strategy/capabilities should drive this part of the design. |
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