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#1
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My team and I are just putting ideas together. does anyone have any tips? Ideas? strategies?
so far, we have come up with a robot design that can hypothetically push another robot the direction that their wheels are facing and change the angle to make it harder to shoot. any advice? |
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#2
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Re: What does a defense robot NEED?
Honestly, if you make custom gearboxes that deliver enough torque, you don't even need to make sure the robot you are pushing is moving in the same direction as its wheels. Easier said than done, however.
For most teams without reliable vision tracking, ramming into them should be enough. |
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#3
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Re: What does a defense robot NEED?
why not just make a huge curved wall that extends up to block the robots view and have a ramming tool of some sorts
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#4
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Re: What does a defense robot NEED?
Consider putting all 6 CIMS on the drive or using the Vex Pro transmissions. This will let you be fast and pushy. Also, a 10 point hang is easy to make happen.
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#5
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Re: What does a defense robot NEED?
Why build a defense bot when you can, with little effort, make a 10pt hanging, 1 point low goal scoring robot?
If you guys are planning to only play a defensive role in this year's game, I urge you to reconsider. Scoring the smaller objectives, while not as glamorous as the larger ones, will still help your alliances win matches. Your season will be far more fulfilling as a result. If you're planning on doing all of this already and are just trying to find out about good ways to play defense, then don't mind me. |
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#6
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Re: What does a defense robot NEED?
An ideal defensive bot, besides playing good defense, should be able to score 2 discs (in the low goal) in auto (4 points). It should also be able to hang on the bottom rung for 10 points.
A defensive robot has two choices for playing defense, defending the opponents robots, or defending the discs. I believe that going after the discs is a much better option. To do this, a defensive robot should have a large shield that extends all the way to the height limit. Have this robot sit near your opponents feeder stations blocking both robots and discs from getting past. If a team can only get discs from the feeder station, you could be a great hindrance in their navigating the field. You could also decide to go onto your opponents side of the field and sit in front of their goals to prevent teams from dumping. I like this a little less because some robots might shoot while touching the tower, making it difficult for you to slow them from shooting. Honestly, I would just try to have a tall robot that can stop robots that can only get discs from the feeder stations. Blocking the transfer of discs from their feeder station to their goals is a good way to slow/stop an opposing alliance from scoring. With a defensive robot that can score 14 points too, you would be a strong 2nd pick at most, if not all regionals. |
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#7
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Re: What does a defense robot NEED?
A good defense robot should be able to push opposing robots, but not be pushed itself.
A good defender should be able to take discs on its opponents side and shoot them to its team's side of the field. A good defender must have drivers that are aware of the penalties in the game, and they must be sure that they do not violate any rules. This year, we were toying with the idea of using a high-airflow fan to deflect opposing shots, but we decided against playing defense. Due to the lower height limit while defending, some defenders might not be able to block shots, so a way to block the shots without being really tall may prove useful. It helps for defenders to be able to maneuver quickly to prevent opposing robots to get around them, though having a high power drive base is the higher priority if you can only have one or the other. |
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#8
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Re: What does a defense robot NEED?
Avoid at all costs getting penalties. If you're playing defense it's fine to be aggressive to a point but if I see your robot consistently being fouled you're on the don't pick list for us.
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#9
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Re: What does a defense robot NEED?
A robot drive system, a sturdy frame, high traction, and excellent drivers.
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#10
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Re: What does a defense robot NEED?
I strongly advise against a defensive robot for one reason:
Robots that are in contact with their pyramid can not be touched, whether climbing or just shooting If you defend well, all they have to do is go to their pyramid to shoot |
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#11
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Re: What does a defense robot NEED?
Read Alec's post again. Please consider not building a defensive robot. The low rung on the pyramid and the 1pt goal are there to give teams of all skill levels the ability to play an offensive game.
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#12
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Re: What does a defense robot NEED?
Quote:
Quote:
EDIT: This may not fall into the category of "need", but I would consider some of the following non-traditional forms of defense: 1. A very large fan to blow frisbees offline - people keep talking about it, but this year with the extra CIMs and aerodynamically sensitive game pieces, I really think it can work! 2. A robot that quickly picks up and shoots frisbees away (not off the field!) to deny the opposing team from picking them up 3. Keep them from getting into their loading zone - yes, their are rules from touching another robot in its loading zone, but there is no rule preventing you from going in their loading zone, as long as you keep them out! 4. Be as tall as possible to block frisbees - if there are any long shooters at your regional, have some way to get 84" high to block all their shots Last edited by bduddy : 15-01-2013 at 01:20. |
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#13
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Re: What does a defense robot NEED?
Quote:
Also, a defender that can 10 point hang is far more valuable than one that can't. |
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#14
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Re: What does a defense robot NEED?
Defense is a strategy, rarely if ever a design. Designs can have features attractive to defensive strategies, but I wouldn't call any truly viable FRC design a "defensive design".
That said, the ideal robot to execute a defensive strategy - high traction drivetrain, shifting is nice but not required, excellent drivers. As you can see, this could be* most FRC robots. This is why everyone is advocating for you to build a simple offensive robot, such as a 1 point dumper or 10 point hanger. You can easily do both. Plus, offensive features lead to greater defensive strategies. Here's one example - let's say you add a floor pickup mechanism to a robot. You can start to play defense by picking up misses and other frisbees on the floor and then returning them to your side of the field. Last edited by Chris is me : 15-01-2013 at 02:12. |
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#15
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Re: What does a defense robot NEED?
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I've been in a lot of scouting meetings and made a lot of pick lists, I can't remember EVER considering to pick a robot with no offensive capability. At the very least we've decided on teams that might score in Auto and then we've instructed them to play defense ETC but we always base decisions on offensive contribution to our strategy. Obviously teams are well within their right to build a "defensive" robot. The reason I urge against it is because the team will struggle to make eliminations at their events without some offensives capability. |
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