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#1
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Shooters?
So this year, our team decided that one of the things we want our robot to be able to do, is to load frisbees into other robots, but unfortunately we don't know how most teams' robots will accept the frisbees. So I was hoping if y'all could help tell me how your robots will get the frisbees, so that we will have an idea of what we should build.
Thanks! ![]() |
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#2
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Re: Shooters?
We're using an open-top hopper that will line up with one of the human player slots that we can load 4 in from there.
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#3
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Re: Shooters?
Most teams who will be shooting will have some way to get frisbees from the human player feeder slots into their shooter. I'd say, if you made your robot into a feeder slot, it could work well...now what height...
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#4
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Re: Shooters?
Ours can receive from the bottom slot.
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#5
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Re: Shooters?
From the many pictures and youtube videos of robots I've seen so far I'd have to say the middle feeder slot seems to be the popular choice.
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#6
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Re: Shooters?
Is it legal for your robot to steal frisbees from other robots?
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#7
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Re: Shooters?
Quote:
Edit: But the idea of having a mobile feeder station robot actually seems very interesting. I had assumed that robots that could pick up off the ground would be useful strictly for the ability to pick up shots fired from their feed station, but if a robot can bring the feederstation to its alliance members, then even the robots that require being fed could benefit from a robot that gathers discs for its alliance members that shoot. Last edited by Johnbot : 31-01-2013 at 16:01. |
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#8
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Re: Shooters?
A good shooter with the ability to park themselves in one location to shoot while one robot feeds them from the loading station could be a dangerous alliance pairing.
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#9
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Re: Shooters?
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#10
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Re: Shooters?
We have an open topped hopper that sits so it's even with the bottom of the second feeder slot.
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#11
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Re: Shooters?
We will be able to get frisbees from the floor, so one simple strategy would be to just get as many frisbees as possible to our side of the field for us to pick up. Lots of teams will probably do the same, I'm assuming.
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#12
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Re: Shooters?
Thank you! I really wanted someone to build this kind of robot! What I would recommend is just take in frisbees from the top loading dock and then have an exact replica of the three slots on the other side so that you would have the best flexibility. Every good shooter should have a human loading bay on it so that should make you VERY valuable.
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#13
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Re: Shooters?
I think BOTH robots going to re-load together is even more dangerous (8 discs per re-load vs. 4). Also, it might make avoiding defense easier if 2 are coming at once...
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#14
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Re: Shooters?
We are currently not planning to pick up frisbees from the ground, but instead we will get them from the feeder slots.
Our current design right now will only be able to feed the frisbees to one height during the match and will be adjustable while not in the match. So, we cannot feed frisbees to two robots that accept discs from different heights at the same time. Also, if no one on our alliance needs our help we could also drop it into the low goal. Our other objective was defense, so if we didn't need to feed frisbees, we could also block other robots. And thanks for your feedback so far guys! ![]() |
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#15
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Re: Shooters?
Do you think you can make your Autonomous mode able to give discs to a partner robot? It would take some configuration, since different robots will have their intakes in different places, but you might be able to do that on the dashboard. The benefit is that, if your robot doesn't shoot for the high goal (6 points during auton), then you can give two or three discs to a robot that can. That adds a lot of value (up to 18 points) to the alliance.
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