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#1
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paper: SPAM 2013 Poor Man's Scouting System
Thread created automatically to discuss a document in CD-Media.
SPAM 2013 Poor Man's Scouting System by Warren Boudreau |
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#2
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Re: paper: SPAM 2013 Poor Man's Scouting System
Thanks for posting this every year Warren and Team 180!
We find the print out sheets work well for scouting. |
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#3
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Re: paper: SPAM 2013 Poor Man's Scouting System
I am curious as to the purpose of the questions about bumper quality
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#4
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Re: paper: SPAM 2013 Poor Man's Scouting System
As a general rule of thumb, bumper quality directly correlates to robot quality.
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#5
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Re: paper: SPAM 2013 Poor Man's Scouting System
well someone could be OCD about how there bumpers look, and be a rookie team just getting started with robotics. Not really being a good robot but thats just my .02$
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#6
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Re: paper: SPAM 2013 Poor Man's Scouting System
Quote:
Bumper quality is an "attention to detail" measure. Teams that get little things right tend to do better on the big things. |
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#7
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Re: paper: SPAM 2013 Poor Man's Scouting System
James,
There is a school of thought that says that bumper quality closely correlates to machine quality and our lead strategist ascribes to that philosophy. There are exceptions to this rule, but it works for a first pass. Warren |
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#8
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Re: paper: SPAM 2013 Poor Man's Scouting System
On the optional thursday sheet what does "6. Potential Disc Trap?" mean?
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#9
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Re: paper: SPAM 2013 Poor Man's Scouting System
I'm thinking it would mean there appears to be a potential for discs to get stuck in the superstructure (which would lower the capacity of controllable discs, since you can't possess more than four).
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#10
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Re: paper: SPAM 2013 Poor Man's Scouting System
Quote:
A stuck disc reduces a robots offensive ability by not allowing it to carry as many scoring discs at once. While we would never propose intentionally getting a disc stuck on a robot, we do take this into account by having that robot stay away from flying discs, if possible, when they are on our alliance. |
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