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#1
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Team 1538 Proudly Presents: Daisy Thunder
Team 1538 proudly presents, Daisy Thunder, it's 9th FRC robot submission.
We would like to thank our gracious sponsors for donating their time and materials in order to help us achieve our goal. We could not have done it without you. Specifications:
![]() ![]() ![]() ![]() And finally, the video of our practice robot running during a systems verification test... https://www.youtube.com/watch?v=NsuUcS2ucko |
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#2
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Re: Team 1538 Proudly Presents: Daisy Thunder
Great functioning robot and beautiful as always. Good luck during the competition season!
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#3
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Re: Team 1538 Proudly Presents: Daisy Thunder
Very nice.
Mind if I ask how the shooter feeder works? Also does it hang? |
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#4
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Re: Team 1538 Proudly Presents: Daisy Thunder
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It'll be a part of our 30 lb allowance. As for the shooter feeder, it's a drum that has a surface speed of ~150" per second and a roller that assists the feeding process, which is placed on top of the frisbee. This allows us to "rapid fire" frisbees. |
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#5
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Re: Team 1538 Proudly Presents: Daisy Thunder
Looking great as always. Looking forward to seeing you guys in San Diego in a few weeks.
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#6
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Re: Team 1538 Proudly Presents: Daisy Thunder
That's awesome. My next question, what material is on the drum? We thought of something like this but never found a material sticky enough to pull a disc out of the stack while angled.
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#7
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Re: Team 1538 Proudly Presents: Daisy Thunder
Juice. Pure, 100% juice.
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#8
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Re: Team 1538 Proudly Presents: Daisy Thunder
More gorgeous robots coming from California...
Love the powder-coat, the wheels, and especially the crisp electronics! Keep on doing what you're doing because you make the west coast shine! |
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#9
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Re: Team 1538 Proudly Presents: Daisy Thunder
Quote:
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#10
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Re: Team 1538 Proudly Presents: Daisy Thunder
Kiet/Jon and Crew,
Great Job on the robot, this will be one of the top robots in California this year. Digging the powdercoat and innovative intake/shooter! -RC |
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#11
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Re: Team 1538 Proudly Presents: Daisy Thunder
Quote:
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#12
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Re: Team 1538 Proudly Presents: Daisy Thunder
You feel good about your robot after bagging it up at 11:59, then the next morning you see a team show something like this and you start to rethink your whole design/strategy... Thanks Cows really appreciate it
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#13
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Re: Team 1538 Proudly Presents: Daisy Thunder
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Someone sent me a pic of your robot as well. Looks good too! Great job 1538! Its a good thing Jon isnt going to be the HP. He's holding up your robot scoring with the feeder loading. ![]() |
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#14
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Re: Team 1538 Proudly Presents: Daisy Thunder
kiet and crew..
great job with the machine. Now I want to tweak our machine a bit differently ... hahabut really does look impressive, I am waiting to see the 30 pt. climber, thats the only reason i assume a 250 reduction on 2 CIMs. |
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#15
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Re: Team 1538 Proudly Presents: Daisy Thunder
Kinsuk,
It's just a 10 point climber, but it should be pretty fast. Glenn, A lot of the kids had gone home for the day when we took the video, so I had to jump in as feeder. Not bad considering we had a washed up Einstein driver, a first time human player and a kid who barely knew how to operate? I love hearing about how a robot came to be, I guess we'll let everyone in on the origin of the design... The day of kick-off we came to the conclusion that: 1) a good auto mode could win most of our matches (at the regional level) before anyone touched the sticks. 2) floor loading was a requirement for a few reasons. First off, you needed to floor load to pick up more discs. Secondly, partners would inevitably miss shots and we being able to pick up their missed shots would cut down our cycle times and increase our throughput. Lastly, we noticed that it was very hard to shoot the colored discs in the pyramid or throw them from the loading station. We wanted to be able to take our opponents colored discs out of the game and reduce the number of possible points they could score in the pyramid goal. 3) A level 1 climb was required, however we felt we could mitigate the effects of a level 2 and 3 climb by being a strong disc scorer. With this in mind we figured we were looking at a fairly complex robot. With lots of single purpose mechanisms. After our team meeting Kiet and I went down the street to a restaurant to discuss the game further. When we arrived, he came up to me and said "You know what we need? We need a 67 arm!". He was referring to 67's utility arm from 2012. At first I thought he was joking and then after a few minutes of talking about it, we realized it wasn't that bad of an idea. When we sat down we talked about how the arm could be used to pick up discs, tilt the shooter, hang, etc. Suddenly our list of mechanisms went from 8 or 9 to 5. Over the next few days we started working on individual parts of the arm (floor loader/funnel, magazine/feeder, shooter, etc). About mid way through week 2 all of these prototypes had been integrated together and worked pretty well together, so this design was given the green light. |
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