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Unread 20-02-2013, 02:28
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Team 1538 Proudly Presents: Daisy Thunder

Team 1538 proudly presents, Daisy Thunder, it's 9th FRC robot submission.

We would like to thank our gracious sponsors for donating their time and materials in order to help us achieve our goal. We could not have done it without you.

Specifications:
  • Drivetrain Speeds: ~16 FPS(High Gear), 6 FPS(Low Gear) using WCProducts' Dual Speed gearbox
  • Weight: 105 lbs
  • 4WD using AndyMark 4" Performance Wheels
  • 2 wheel linear shooter using custom wheels, belt driven via two Mini-CIM motors
  • 2 x RS550 powered conveyer intake
  • 2 x RS550 powered shooter feeder
  • 2 x CIM powered arm gearbox with an overall reduction of 252:1









And finally, the video of our practice robot running during a systems verification test...

https://www.youtube.com/watch?v=NsuUcS2ucko
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Unread 20-02-2013, 02:31
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Re: Team 1538 Proudly Presents: Daisy Thunder

Great functioning robot and beautiful as always. Good luck during the competition season!
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Unread 20-02-2013, 02:40
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Re: Team 1538 Proudly Presents: Daisy Thunder

Very nice.

Mind if I ask how the shooter feeder works?

Also does it hang?
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Unread 20-02-2013, 02:50
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Re: Team 1538 Proudly Presents: Daisy Thunder

Quote:
Originally Posted by AllenGregoryIV View Post
Very nice.

Mind if I ask how the shooter feeder works?

Also does it hang?
Yes, it does hang, just wasn't featured during the photoshoot and SVT.

It'll be a part of our 30 lb allowance.

As for the shooter feeder, it's a drum that has a surface speed of ~150" per second and a roller that assists the feeding process, which is placed on top of the frisbee. This allows us to "rapid fire" frisbees.
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Unread 20-02-2013, 02:51
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Re: Team 1538 Proudly Presents: Daisy Thunder

Looking great as always. Looking forward to seeing you guys in San Diego in a few weeks.
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Unread 20-02-2013, 02:55
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Re: Team 1538 Proudly Presents: Daisy Thunder

Quote:
Originally Posted by kiettyyyy View Post
As for the shooter feeder, it's a drum that has a surface speed of ~150" per second and a roller that assists the feeding process, which is placed on top of the frisbee. This allows us to "rapid fire" frisbees.
That's awesome. My next question, what material is on the drum? We thought of something like this but never found a material sticky enough to pull a disc out of the stack while angled.
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"Competition has been shown to be useful up to a certain point and no further, but cooperation, which is the thing we must strive for today, begins where competition leaves off." - Franklin D. Roosevelt
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Unread 20-02-2013, 03:02
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Re: Team 1538 Proudly Presents: Daisy Thunder

Juice. Pure, 100% juice.
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Unread 20-02-2013, 03:02
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Re: Team 1538 Proudly Presents: Daisy Thunder

More gorgeous robots coming from California...
Love the powder-coat, the wheels, and especially the crisp electronics!
Keep on doing what you're doing because you make the west coast shine!
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Unread 20-02-2013, 19:24
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Re: Team 1538 Proudly Presents: Daisy Thunder

Quote:
Originally Posted by kiettyyyy View Post
Yes, it does hang, just wasn't featured during the photoshoot and SVT.

It'll be a part of our 30 lb allowance.

As for the shooter feeder, it's a drum that has a surface speed of ~150" per second and a roller that assists the feeding process, which is placed on top of the frisbee. This allows us to "rapid fire" frisbees.
Looking at that, how did you account for initial decelleration at shot time? We found we had to wait ~700 Milliseconds in order to get the wheels to ramp up to full power. I apologize if that was covered in the video, my internet currently cannot load it....
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Unread 20-02-2013, 02:41
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Re: Team 1538 Proudly Presents: Daisy Thunder

Kiet/Jon and Crew,

Great Job on the robot, this will be one of the top robots in California this year. Digging the powdercoat and innovative intake/shooter!

-RC
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Unread 20-02-2013, 14:28
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Re: Team 1538 Proudly Presents: Daisy Thunder

Quote:
Originally Posted by R.C. View Post
Kiet/Jon and Crew,

Great Job on the robot, this will be one of the top robots in California this year. Digging the powdercoat and innovative intake/shooter!

-RC
And the gearboxes work great too
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Unread 20-02-2013, 14:32
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Re: Team 1538 Proudly Presents: Daisy Thunder

You feel good about your robot after bagging it up at 11:59, then the next morning you see a team show something like this and you start to rethink your whole design/strategy... Thanks Cows really appreciate it
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Unread 20-02-2013, 16:14
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Re: Team 1538 Proudly Presents: Daisy Thunder

Quote:
Originally Posted by EricLeifermann View Post
You feel good about your robot after bagging it up at 11:59, then the next morning you see a team show something like this and you start to rethink your whole design/strategy... Thanks Cows really appreciate it
You sure about that.
Someone sent me a pic of your robot as well. Looks good too!

Great job 1538!
Its a good thing Jon isnt going to be the HP. He's holding up your robot scoring with the feeder loading.
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Unread 20-02-2013, 16:18
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Re: Team 1538 Proudly Presents: Daisy Thunder

kiet and crew..

great job with the machine. Now I want to tweak our machine a bit differently ... haha

but really does look impressive, I am waiting to see the 30 pt. climber, thats the only reason i assume a 250 reduction on 2 CIMs.
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Unread 20-02-2013, 16:46
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Re: Team 1538 Proudly Presents: Daisy Thunder

Kinsuk,

It's just a 10 point climber, but it should be pretty fast.

Glenn,
A lot of the kids had gone home for the day when we took the video, so I had to jump in as feeder. Not bad considering we had a washed up Einstein driver, a first time human player and a kid who barely knew how to operate?

I love hearing about how a robot came to be, I guess we'll let everyone in on the origin of the design...

The day of kick-off we came to the conclusion that:

1) a good auto mode could win most of our matches (at the regional level) before anyone touched the sticks.

2) floor loading was a requirement for a few reasons. First off, you needed to floor load to pick up more discs. Secondly, partners would inevitably miss shots and we being able to pick up their missed shots would cut down our cycle times and increase our throughput. Lastly, we noticed that it was very hard to shoot the colored discs in the pyramid or throw them from the loading station. We wanted to be able to take our opponents colored discs out of the game and reduce the number of possible points they could score in the pyramid goal.

3) A level 1 climb was required, however we felt we could mitigate the effects of a level 2 and 3 climb by being a strong disc scorer.

With this in mind we figured we were looking at a fairly complex robot. With lots of single purpose mechanisms. After our team meeting Kiet and I went down the street to a restaurant to discuss the game further. When we arrived, he came up to me and said "You know what we need? We need a 67 arm!". He was referring to 67's utility arm from 2012. At first I thought he was joking and then after a few minutes of talking about it, we realized it wasn't that bad of an idea. When we sat down we talked about how the arm could be used to pick up discs, tilt the shooter, hang, etc. Suddenly our list of mechanisms went from 8 or 9 to 5. Over the next few days we started working on individual parts of the arm (floor loader/funnel, magazine/feeder, shooter, etc). About mid way through week 2 all of these prototypes had been integrated together and worked pretty well together, so this design was given the green light.
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