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#1
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More foul feedback
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I was wondering if more information could be built into this system. In an ideal situation, the ref would have enough time to log the offending robot and the rule violation; the offending team would receive immediate feedback during the match on their fouls (maybe in their driver station?) In a realistic situation, the ref would just log the offending robot. In addition, the foul could be displayed for the audience on the big screen (captured in the live feed). This would also serve to time-stamp the foul and allow later discussion and review - not necessarily to change the outcome of a match, but to allow the GDC and referees to use the material as training footage for later regional competitions. I know that Soccer referees do this all the time, and it is a valuable training tool. This sort of logging also allows a team to adjust their game play, as well as statisticians to filter results and improve algorithms. Thoughts? |
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#2
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Re: More foul feedback
I think the robot identification could happen, as it does already for turning the DS lights yellow on a bad climb. However, do realize that without at least more training and likely anyway without more refs*, the additional logging would result in missing other foul calls. I've already witnessed this as a coach and experienced it as a ref--often there's time, but when there's not, there's really not. You could well be missing things that change the outcome of the match. So it's a tradeoff. It'd also significantly complicates the ref panels. At least at first but possibly permanently, it'd slow down all feedback overall.
As for what the foul is, I think last year's hand signal idea could be developed for the purpose (e.g., used for difficult-to-tell rather and simply 'common' signals). Albeit then you go back to the training and call time tradeoffs. There's a reason (well, probably several) there are no hand signals this year. I don't see how video logging could work reliably, though. It's exceedingly rare for the camera(s) to be pointed at the right place, at the right time, from the right angle to see the violation. Not a big problem for soccer-style teaching (not like you'd use them all anyway), but a huge problem trying to capture for the crowd real-time. It'd be a luck of the draw thing, which could well stir up serious animosity and doubt, particularly if the only aspect missing is the last one (angle--it's everything with the pyramids this year). Soccer refs don't have the annually-changing field obstacles with which FIRST refs must deal. You'd also likely have to train the AV crew on the game somewhat, and I don't know how feasible that is everywhere (provably not very) The crowd might be able to get it announced real-time, but that removes/limits the ability for refs to consult from different angles, which can result in withdrawing the foul, particularly with G27 and G30 this year. It requires the GA to be on our radio channel and puts more pressure on them. (I've never been an FRC GA, so no further comment.) It also goes back to the whole training and call time issue--the more time you spend on one call, the more likely it is to compromise your ability to call another. Still, it might be worth an off-season pilot if anyone's interested. *The latter is essentially a non-starter, and a significant increase in the former basically is also (unless you want fewer refs, and/or more pushed-to-the-brink VCs). |
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#3
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Re: More foul feedback
I think the simplest and most achievable feedback would be to have a foul & technical foul counter for each alliance on the score overlay. This could be done this year (score is already updating for fouls better than disc scoring) In the future, if you changed the ref panels to include specific teams, maybe you could change the color of that team (maybe blue & purple since red, yellow, green already used). Even better the color behind the team number could be a bar graph of their fouls.
Video replay and good camera coverage is really not realistic at the majority of the events. I would be happy if the camera work just got better at following the game for webcasts and archives. Camera direction is a difficult task, but hopefully it can improve (plenty of threads about this). |
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#4
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Re: More foul feedback
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#5
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Re: More foul feedback
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Overhead views might solve a lot of those problems. I think you could get it to show most G27 and G30s for pyramid, though it's hard to say without seeing it, and some loading zone G30s would be unclear. Other obviously difficult ones would be the common feeder G37s, low goal G12s, chassis G24s, and some G29s. Looking back, G28 last year would have been hard, and G25 could have gotten false positives. Still, it's nice, but the big problem is that many events--particularly MAR and FiM districts--don't do such rigging, meaning there's no cost-effective way to implement bird's eye camera placement. |
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#6
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Re: More foul feedback
I do miss the referee hand signals we had last year that indicated what the foul was for as it was being called. I'm sure the drive team never had a chance to watch the referee's, but the scouts in the stands found it useful. (Of course some referee's were very confident in displaying those signals and making a call while others were barely discernible.)
Some announcers after each match do take the time to announce the fouls, and early in the tournament explain why the foul was called. This seems to be very inconsistent depending on what information the head ref passes along and how much time there is before the next match once the final score has been released. Since we are trying to get the general public to view this as a spectator event I would much rather have the announcer say "illegal contact with the opponents pyramid resulting in a 20 point technical foul and full climb points awarded" than just G27. I don't expect the general public to memorize rule numbers. In most spectator sports they call out the jersey number of the offending player, not just the team the foul is against. I'm all for finding a better way to inform teams and spectators in real time. They often affect the score more than offensive scoring. Last edited by Alpha Beta : 12-03-2013 at 15:41. |
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#7
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Re: More foul feedback
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I'm thinking if drive teams had immediate feedback they could intelligently discuss the ruling with the head referee right after the match instead of having to wait for the final score to show up to know there even was a penalty. |
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#8
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Re: More foul feedback
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So to recap, the current iteration of the suggested pilot would be: refs on radios --> logging volunteers [[--> or +]] team & rule to GA --> rule to team's DS + team to live display This involves many changes:
I've probably missed things, but even this is a significant investment:
Other concerns might include:
If this is correct, next steps:
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#9
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Re: More foul feedback
That sounds about right. Some of the items in the list could be done in parallel, but that's not a big deal.
Also keep in mind that certain field elements are redone every year, such as the video overlay. |
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#10
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Re: More foul feedback
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By 'items on the list', do you mean the next steps or the chain of communication? (yeah, lots of lists, sorry) |
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#11
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Re: More foul feedback
The scoring software and related items seem to be redone every year, as the game changes every year.
And yes, in the chain of communication, certain items towards the end can happen in parallel. For instance, once the infraction is logged, the information can be distributed immediately. |
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#12
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Re: More foul feedback
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The team DS interface option might be harder; I don't know how much that's changing internally year to year. Quote:
Albeit in reality some calls will be later. Especially this year we had to consult on the radios for a second to make sure it actually was contact (or what have you) from multiple angles. Those pyramids are so darn tricky. Better to get it right than to get it early though, I think. This also opens the question of what to do if someone in the chain makes a mistake. If the team responds to the call and changes their behavior, is there any recourse for them? If not, will they be less likely to listen to calls they think are incorrect? There was at least one similar incident this year, where a ref mistakenly called a bad climb, and the team came down but the action made them miss the climb again. Ok, so one could argue the team was at fault for not knowing they would miss if they tried again, but imagine a less controlled (not single robot) situation. |
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