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#1
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Who is going to be on Einstein?
I got into a conversation earlier with the captain of my team about Einstein. We had a long discussion about the merits of various robot types and their advantages in this game. I am curious as to the Chief Delphi community's expectations for this year. Without suggesting specific team numbers or names (as the field will likely contain at least SOME of the usual suspects), what will the alliances that compete on the championship stage (and ultimately the finals) be composed of?
In my opinion there are four to five basic robot types this year that are anyway capable in the game, and some combinations thereof. Based on the three regional events I have attended (Autodesk and CWA with my team and Seattle as a spectator), and more match videos then I care to admit (generally watched during English class), it seems that Human Loaders with fast drive trains have been dominating the field and I would be surprised not to see one in the winning alliance. Paired with a strong full court shooter and a good defender, they seem unstoppable. That said, the endgame is essential. If the same fast human loader is able to climb and dump for 50 in the last 30 or so seconds, I can't imagine an alliance that can shut them down easily.
My guess for Einstein is that the strongest alliance will be composed of a robot that can human load and then rapid-fire shoot and then go for the 30 point climb and 20 point dump, a robot that can both full court and pyramid shoot effectively, and then a robot that is able to play very strong defense and possibly floor load. What have you guys seen at regionals you've attended and what do you hope to see on Einstein? |
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#2
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Re: Who is going to be on Einstein?
If I was picking an alliance likely to go far (and I do mean far), I would pick the following:
1) Defense/climber/dumper, preferably with an autonomous shooting mode. I rank them first because they are the rarest of the rare--a fast 30+20 climb that can drive around and defend much of the match. I've seen just about one or two. (If none are available, take a #2 robot instead.) 2) Shooter with floor pickup. Human load, no problem. Floor pickup, even better--starve your opponents and get your first cycle in faster. However, an excellent automode is a MUST for this one. Fast speed for quick cycles, and a 10-point hang round out this one. Think 1114 and 1717 for this one--something on that order. (Also known as a "cycle runner".) 3) Either a second (third?) one of #2, or a dialed-in full-court shooter. I'll go with the FCS here; objective is to get the discs into the goals, draw defense, and if you can't get them in the goals to get them to where robot 2 can pick them up. Have robot 1 play some blocking on occasion. Ideally, able to run cycles instead of going long if they want to, 10-point hang. Oh, and good automode--no sense wasting discs. I would say that there will be at least 1 alliance like this on Einstein; that is, one climb specialist, one cycle runner, one full-court shooter that can run cycles. I also see three good cycle runners on an alliance; that can go very deep. Two cycle runners and one climb or full-court specialist will also do well. What I expect not to see is alliances with more than one climb specialist, or more than one full-court shooter. (Exception: FCS robots that can run cycles not counted in FCS counting.) |
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#3
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Re: Who is going to be on Einstein?
1. A floor feeder is a necessity in a good alliance. There will always be frisbees on the ground for them to pick up. Good climb perferable
2. Full Court Shooter- not many out there, and consistent shooters are even slimmer. A good full court shooter paired with a floor feeder will put every frisbee in the goal. 10 point climb? 3. Defense/Climb Bot- a defense bot is almost a necessity to keep other robots from blocking the FCS. The full court shooters are ineffective with a piece of lexan sitting in front of it. This bit can also be used to combat another FCS. A climb is preferable Last edited by bkahl : 01-04-2013 at 16:43. |
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#4
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Re: Who is going to be on Einstein?
No alliance will make it to Einstein without a floor loading robot. If they do, they've already lost before teleop begins. You can't start in a 24 point hole.
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#5
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Re: Who is going to be on Einstein?
+1
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#6
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Re: Who is going to be on Einstein?
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#7
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Re: Who is going to be on Einstein?
From looking at this from a pure offensive scoring position, I think that a climber/dumper with 3 disc auto and some defensive play could be a candidate. This robot would score a guaranteed 68 points every match and if the other partners could do just as well, the total score would be 204 points.
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#8
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Re: Who is going to be on Einstein?
I'm pretty certain that the "pure offense" strategy will not work. After watching several of the regionals from the current season, most of the "defense" was just a robot moving side to side along the centerline and occasionally the tall blocker to attempt and deflect full-court shots. A more risky strategy, requiring a stellar drive team, is the man-to-man defense (or, since CD likes using hockey for this challenge, body-checking) as was displayed by 2789 TEXplosion at the Lone Star and Alamo Regionals. By making the trip back-and-forth from the feeder station a nightmare for the pyramid shooters with a quick and powerful drivetrain, they were able to delay the number of cycles these pyramid shooters were able to make taking it down from 5+ cycles to even just 1 cycle. They also had a removable blocker for those pesky FCS'. Even matched up against the now famous alliance of 1114 and 2056, I think a good defender could completely take down one, if not both robots. I'd imagine the scores in the finals of each division will only be around 150, assuming this strategy of man-to-man defense gets played.
I think the alliance that gets to Einstein will be composed of: -Extremely mobile pyramid shooter with under-pyramid capability and 7 disk auto -Full-court shooter with perfect 3 disk auto -Fast and strong drivetrain defender with good drive team |
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#9
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Re: Who is going to be on Einstein?
I think that the two most important positions on an alliance are a feeder station robot (whether that be a FCS or just a fast cycler) and a floor loader (preferably with a multi-disc autonomous). The third robot can occupy a multitude of positions- from defensive climber to "offensive lineman"/climber or even another cycle-runner.
I think this year- above all other previous years- is going to see the largest disparity in alliance composition on Einstein. All of the above being said, sometimes you'll have robots that can fill a sort-of combination niche- like 1986- who has a 7 disc auto, but during teleop plays the role of a fast feeder station loader. So an alliance like 1986-987-3rdRobot would still work because they have complementary multi-disc autos and play different roles on an alliance. |
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#10
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Re: Who is going to be on Einstein?
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#11
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Re: Who is going to be on Einstein?
I see a winning alliance at championships having three particular robots:
1) 7 Disk autonomous Shoots fast and accurately 50 Point endgame 2) 5 Disk autonomous using centerline frisbees Shoots fast and accurately 10 point hang(ideally 30 point hang) 3) 3 Disk autonomous Shoots fast and accurately(yes no defense )10 point hang |
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#12
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Re: Who is going to be on Einstein?
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#13
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Re: Who is going to be on Einstein?
I'm just having fun reading all this. Our team lost a regional to two posters, and won with another.
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#14
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Re: Who is going to be on Einstein?
One robot must do a 50-point play.
One robot must do a 40-point play. (That's like a 50-point play, but with 2 discs since the partner got four. I don't see teams hedging on 45-45.) One robot must do a floor pickup autonomous. All three robots must have their autonomous dead-on and timed in sync. I think you'll see a lot of joint climbs on the practice field, shades of triple balance practice last year. Someone will have an 84" wall, even if it sits on the cart the whole time. |
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#15
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Re: Who is going to be on Einstein?
1. Corner-to-Pyramid
2. FCS 3. Ground Pickup You will not win this year unless you go full offense. |
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